A Quote by Ryan Holiday

I don't play videogames and generally think that online activism is a giant waste of time. — © Ryan Holiday
I don't play videogames and generally think that online activism is a giant waste of time.
Consumers are freeing up an enormous amount of time that they were spending with stereotypical old media, and clearly, that time is going primarily two places: videogames and online.
I guess I didn't have a lot of friends, so that's what made videogames so important. They played back. I could do them myself. Solitaire can't surprise you; there's no AI. But videogames play back with you.
I play videogames all the time on the plane.
Before I became a full-time writer, I worked in tech support in those giant cubicle farms you see. I was surrounded by people who played video games all the time - sometimes actually in the call centers, playing online multiplayer games. I saw friends of mine who began to feel that going online was more compelling to them than real life.
I waste at least an hour every day lying in bed. Then I waste time pacing. I waste time thinking. I waste time being quiet and not saying anything because I'm afraid I'll stutter.
I used to play videogames, but I don't have too much time anymore. I used to have 3DO, but I could never find any games, really. I used to play it all the time. Games like 'Road Rash.'
I think there are more female characters in videogames now but I also think that's because videogames in general are more diverse now.
I grew up with a single mom, two brothers, and a sister, and after school, we would play outside then go home for dinner and play videogames together. It's something I enjoy doing, and it's also cheap entertainment compared to a movie or paying for cable. You pay $50 one time for a game, and you can play it as many times as you want.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films.
I generally find subtlety a waste of time.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films. But there's definitely beauty and art and design in games. I don't think anybody could deny that.
This loving person is a person who abhors waste - waste of time, waste of human potential. How much time we waste. As if we were going to live forever.
I think that this media online stuff makes us all sick. We think we have to be online all the time.
In zen, it is a cardinal sin to waste time. To waste time is to squander the here and now, which, if you think about it, is all that we have.
Bunting is usually a waste of time. The - generally, yeah, I mean, if you think about it, bunt is the only play in baseball that both sides applaud. The - if the home team bunts, you get a base. The home team applauds because they get an out, and the other team applauds because they get a base. So what does that tell you?
I think there's a lot of scope in broadening the way videogames approach depictions of masculinity, which is still extremely narrow in scope. It would be nice to see a panel about gender in videogames and it not just be about one gender!
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