A Quote by Ryan Holmes

Workflow and usability are not afterthoughts; they impact the core of any project and dictate how it should be engineered. — © Ryan Holmes
Workflow and usability are not afterthoughts; they impact the core of any project and dictate how it should be engineered.
We shifted our philosophy from being a computer mapping group that would support planners to the idea of building actual software that would be well engineered. Because at that time, our software was not well-engineered at all; it was basically built with project funding and for project work, largely by ourselves.
If you don't have people that care about usability on your project, your project is doomed.
In a play, you dictate pace, you dictate rhythm, you dictate when people look at you, when people should be looking at something else. In film, the editor does that.
When the government undertakes or approves a major project such as a dam or highway project, it must make sure the project's impacts, environmental and otherwise, are considered. In many cases, NEPA gives the public its only opportunity to be heard about the project's impact on their community.
On 'Platinum Flame,' I engineered the beats myself, so I produced and engineered them. So this is getting even truer to myself, how I truly feel.
Let's be clear about what Common Core is. It spells out what students should know at the end of each grade. The goal is to ensure that our students are sound in math and literacy and that our schools have some basic consistency nationwide. But the standards do not dictate a national curriculum, and teachers are not told how or what to teach.
So I should be aware of the dangers of self-consciousness, but at the same time, I’ll be plowing through the fog of all these echoes, plowing through mixed metaphors, noise, and will try to show the core, which is still there, as a core, and is valid, despite the fog. The core is the core is the core. There is always the core, that can’t be articulated. Only caricatured.
My interest in language is steadfast, but I think each project and its accompanying intentions dictate how language must be used.
The one thing we should address is how design can play a role in the psychological durability of objects, to think of how objects can be engineered in a way that they will be good over time.
Enthusiasm means everything. Not just a little. Everything. If you are involved in some kind of project right now, or launching any personal endeavor, your enthusiasm (or lack of it) will directly determine how successful this undertaking will be. If you are not excited at the core of your being by it, drop it right now. If you are excited at the core of your being, demonstrate that in everything you think and say and do.
You should never be defined by what you do, by the things you have; you've got to define yourself by who you are and who you impact and how you impact people. And that's the thing I try to get across to my players.
If any difference should be made by law between husband and wife, reason, justice and humanity, if their voices were heard, would dictate that it should be in her favor.
If we value human rights, they should be at the core of the project against violent extremism, and women a key part of our imagined future.
Whether it is a film, television serial or web series, there are three basic things that I consider when I give a nod for a project. Firstly, is the story bringing any effect on my mind. Secondly, the integrity of the makers, and how it will impact the society once the story goes on the public platform.
I really feel our job as actors is to find a human experience in the character. So, for me, genre comes second; it's about script and the emotional journey of that character. Genre definitely has an impact, but it has more of an impact on the way the character is expressed. We all have the same core emotions of love, jealousy, rage - it's just how they're expressed.
When I write the songs, I don't dictate how people should interpret them.
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