A Quote by Ryan North

Don't worry, it's very clear that the painting was done by a human, most likely a human with one eye removed and a feverent if incorrect understanding of design and anatomy.
Painting is my profession, because it has always been the thing that interested me most. I'm of a certain age, I come from a different tradition and, in any case, I can't do anything else. I'm still very sure that painting is one of the most basic human capacities, like dancing and singing, that make sense, that stay with us, as something human.
The science of design, or of line-drawing, if you like to use this term, is the source and very essence of painting, sculpture, architecture... Sometimes... it seems to me that... all the works of the human brain and hand are either design itself or a branch of that art.
I'm still very sure that painting is one of the most basic human capacities, like dancing and singing, that make sense, that stay with us, as something human.
tis woman's strongest vindication for speaking that the world needs to hear her voice. It would be subversive of every human interest that the cry of one-half the human family be stifled. ... The world has had to limp along with the wobbling gait and one-sided hesitancy of a man with one eye. Suddenly the bandage is removed from the other eye and the whole body is filled with light. It sees a circle where before it saw a segment. The darkened eye restored, every member rejoices with it.
I came down successfully through Picasso and Braque, down through Pollock, I guess, but I began to stop at Franz Kline and the Abstractionists. I like their design, brilliant design, marvelous color layers. But I don't find any human content there. I'm from an old school, and painting has to have human content for me.
The painting of tomorrow will use the photographic eye as it has used the human eye.
It is quite clear that as long as the nations of the world spend most of their energy, money, and emotional strength in quarreling with words and weapons, a true offensive against the common problems that threaten human survival is not very likely. A world government that can channel human efforts in the direction of the great solutions seems desirable, even essential. Naturally, such a world government should be a federal one, with regional and local autonomy safeguarded and with cultural diversity promoted.
Human empathy, while not found on any chart of human anatomy, is the reason we instinctively hurt for our children... it is the reason that one human being's intensely personal tests and triumphs can be harnessed to the good of countless others.
I like to question the minutia, to get to the essence of things. The minutia of life is all about design. It's about the design of how you talk to another human being; it's the design of speech; it's the design of everything we do. We need to be better at listening, and we need to aim more directly at understanding and being understood.
The many great gardens of the world, of literature and poetry, of painting and music, of religion and architecture, all make the point as clear as possible: The soul cannot thrive in the absence of a garden. If you don't want paradise, you are not human; and if you are not human, you don't have a soul.
The alleviation of human error, whether design or intrinsically human, continues to be the most important problem facing aerospace safety.
If done well, I believe the photographic representation of the human subject has the potential to be more revealing than what is revealed by the eye alone, since the human glance is usually a momentary one.
Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution.
The churning of a human mind is unpredictable, as is the anatomy of the human heart.
Regardless of what the object of design is, humans need design. For anything humans use in their day to day life, they need design and it is a clear and concrete proof of the fundamental human right to live.
A lot of people in our industry haven't had very diverse experiences. So they don't have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one's understanding of the human experience, the better design we will have.
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