A Quote by Salman Rushdie

Free-form games in which the player can make choices about what the game is going to be, become a kind of gaming equivalent of the narrative possibility. — © Salman Rushdie
Free-form games in which the player can make choices about what the game is going to be, become a kind of gaming equivalent of the narrative possibility.
Gaming has kind of evolved a bit. More people play on portable devices. Where we might go in the future, we'll see. Customers love games. I'm not interested in being in the console business in what is thought of as traditional gaming. But Apple is a big player today and things in the future will only make that bigger.
We want our children to become who they are- and a developed person is, above all, free. But freedom as we define it doesn't mean doing what you want. Freedom means the ability to make choices that are good for you. It is the power to choose to become what you are capable of becoming, to develop your unique potential by making choices that turn possibility into reality. It is the ability to make choices that actualize you. As often as not, maybe more often than not, this kind of freedom means doing what you do not want, doing what is uncomfortable or tiring or boring or annoying
I'm not a big gamer myself. I've (become) increasingly interested in games. And I certainly am passionate about, about storytelling in gaming. And, and the marriage of, you know, immersive characters, with gaming.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
I do think some games are works of art, although their medium is visual rather than verbal. Both games and novels allow the reader/player to become a protagonist in the theater of the imagination. Both build worlds. In my opinion, the big difference between game and novel is in narrative structure. Communal role-playing games are open-plan without an end. A novel - at least the kind I write - has a closed structure with a beginning, a middle, and an end. I like that closed structure, and I feel I can say more with it.
Throughout the history of game development, the game control mechanism has become more and more sophisticated, ... Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
We have a whole industry which is gigantic: games. Games is very successful. It's its own art form, though, and it's not the same as a linear narrative.
Once you accept the fact that people have 'individual choices' and they're 'free' to make those choices. Free to make choices means without being influenced and I can't understand that at all. All of us are influenced in all our choices by the culture we live in, by our parents, and by the values that dominate. So, we're influenced. So there can't be free choices.
When I lived in the city, I had learned to close my door against a lot of the noise, but when I open my door here, I'm not opening into the possibility that I'm going to run into somebody or be faced with a hundred choices about what I'm going to do, or which cafe I'm going to go to, or which way to distract myself.
When I used to come to Anfield as an away player, I always knew it was going to be a hard game, no matter what kind of form your team was in.
We're growing into an entertainment medium as opposed to 'We make games. We make Mario jump.' We no longer have to focus so hard on the technical hurdles and can ask, as a player, why am I doing this? Why am I making these choices? Games that don't have that strong foundation stumble.
Any kind of horror video game where I'm the first-person player and I'm... I suddenly stop caring about the video game dude, and I'm like, I really don't want him to die,' and then the minute he dies, it upsets me. I can't play those games.
We do have tendency, now in biology especially to make up stories, to make theoretical biology a kind of game, in fact we have game theory in biology which is meant to use the theory of games to make predictions or explain things.
Certain games aren't going to be my game. Certain games aren't going to be other people's games. As long as we win with the main goal to make the playoffs, that's all that matters.
I played many times as a player in European competition and I know how it can make a player better to play those kind of games.
This site uses cookies to ensure you get the best experience. More info...
Got it!