A Quote by Sam Altman

It's better to have a few users love your product than for a lot of users to sort of like it. — © Sam Altman
It's better to have a few users love your product than for a lot of users to sort of like it.
If users are not doing what the designer intended (when users are investing time, effort, etc in your product), the designer may be asking them to do too much.
On engagement, we're already seeing that mobile users are more likely to be daily active users than desktop users. They're more likely to use Facebook six or seven days of the week.
I want my testimony to stand on that point. But I would point out that Zona Research Inc. showed we have increased market share among business users, educational users, and government users over the past several months - and that's more recent than the IDC report.
Start out by making 100 users really happy, rather than a lot more users only a little happy.
The office is the laboratory and meeting your users is like going into the field. You can't just stay in the lab. And it's not just asking users what they want, it's about seeing what they're doing.
When designers intentionally trick users into inviting friends or blasting a message to their social networks, they may see some initial growth, but it comes at the expense of users' goodwill and trust. When people discover they've been duped, they vent their frustration and stop using the product.
Advertising is very simple in a lot of ways. Advertisers go where the users go, and users are choosing to spend a lot more time online.
The old computing was about what computers could do; the new computing is about what users can do. Successful technologies are those that are in harmony with users' needs. They must support relationships and activities that enrich the users' experiences.
I think we have to recognize as an industry that users have a lot more choices and can click away to a lot more media. As a result, the advertising we create really needs to be something users want to see.
Words have users, but as well, users have words. And it is the users that establish the world's realities.
A new DAO is like a startup. It requires a product/market fit, business model realization, and a lot of users/customers.
With Digg, users submit stories for review, but rather than allow an editor to decide which stories go on the homepage, the users do.
A few years ago, users of Internet services began to realize that when an online service is free, you're not the customer. You're the product.
We can inform decisions when we look at data points on retention rates with your first hundred users, when we look at things like survey responses from your first hundred users.
Growth-hacking is about scalability - ideally, you want your marketing efforts to bring in users, which then bring in more users.
Features that offer value to a minority of users impose a cost on all users.
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