A Quote by Sam Fender

I recorded 'Play God' in a shed. I don't know how we got it to sound as good as it did. — © Sam Fender
I recorded 'Play God' in a shed. I don't know how we got it to sound as good as it did.
I always went in with a very specific idea of the sound I wanted, and once I'd recorded I'd try and make it sell as much as I could, but I only went in thinking of a sound I wanted. So, it's no surprise to me that he got the hit and I didn't. But what I realized was that he did dress it up nicely, and my god, he does sing on key well.
In my world, the first thing I reach for is the sound. Technique is Ok, but if you got the technique and I got a good sound, I'll beat you every time. You can play a thousand notes and I can play one note and wipe you out. What I reach for is ... a sound.
People say I play real loud. I don't, actually. I'm recorded loud and a lot of that is because we have good engineers. Mick knows what a good drum sound is as well, so that's part of the illusion really. I can't play loud.
Sometimes I play something, and I haven't recorded it, and I don't know where it came from, why my hands did what they did, what key it was in, anything.
My songs speak for themselves. The musicians who play on them and the way they sound and where they were recorded and the way they were recorded is the old Nashville way ... they sound as country or more country than a lot of things that are on country radio.
I recorded harp first or singing first. I recorded it all together. Part of the reason is that I don't know how to play the songs without also singing. I forget how they progress. I don't think that any of them are verse, chorus, verse, and so on. They are not simple.
When I made 'Real,' I recorded it over the phone in prison. I did it in a week. I had no idea what it was going to sound like. I couldn't even listen to the masters before it came out, I couldn't listen to 90% of the beats. I recorded 21 songs in seven days.
Now if the religious skeptic is right, we can know nothing about God. And if we can know nothing about God, how can we know God so well that we can know that he cannot be known? How can we know that God cannot and did not reveal himself—and perhaps even through human reason?
Aomori Water is a sound collage piece made in 1998, in Aomori Japan. I was in a residency with other artists. A Japanese sculptor was making a round house and wanted a sound piece to play in it. I recorded some very gentle waves lapping the beach, for the first part. And a very small mountain stream, flowing, for the second part. I layered 8 tracks. This was the first work that I did in ProTools.
If you've got a good song, it's easy to play. But you can't make a bad song sound good no matter who you have to play on it.
The full thing is God-given. I don't know how I got my swing or what I did. I know I worked every single day. I know I did as much as I could with my dad. But I never really looked at anything mechanical. There was nothing really like, 'Oh, put your hands here.' It was, 'Where are you comfortable? You're comfortable here; hit from there.'
My dad was a midfielder, like I am, and he was good, too. When I saw him playing as I got older, I could see he really knew how to play. He didn't have all the chances to grow and have a great career that I got, but he did what he could.
My dad was very, very invested in image. He felt that as a black person, the thing you could control was how did you look, how did you dress, how did you sound, how did you smell, how did you act. All of that stuff that you could control would absolutely have a strong impact on your access.
The key to the city of Florence was about two feet long, and painted a garish gold. Hamilton was fascinated by it. "Wow! How big is the lock?" Jonah laughed. "There is no lock, cuz. It's an honorary gig. Back in my crib in LA, I've got a whole shed full of keys from different cities. Want to know the kicker? I can't get at them. The gardener lost the key to the shed.
When you've got off to a good start and you've got wickets in the shed you've got to keep trying to take the game on.
A film is a living thing. The screenplay is a guideline. You really need to have a good, sound script to know that you have a dramatic structure that's going to work thematically, and to know how one scene will got through another, and to get a sense of character.
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