A Quote by Sam Levinson

I don't design stories to fit some political ideology. I design stories about characters who I love and care about, while trying to make sense of an increasingly mad and toxic and insane world.
The way I define 'intelligent design' is that when people started out, we wanted to make sense of the world we lived in, so we created stories about how things worked.
Health care is a design problem. Dependence on foreign oil is a design problem. To some extent, poverty is a design problem. We need design thinkers to solve those problems, and most people who are in positions of political power are not design thinkers, to put it mildly.
What’s next for technology and design? A lot less thinking about technology for technology’s sake, and a lot more thinking about design. Art humanizes technology and makes it understandable. Design is needed to make sense of information overload. It is why art and design will rise in importance during this century as we try to make sense of all the possibilities that digital technology now affords.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
It's all about the integrity of their characters. They [Marvel] care so much about the loyalty and integrity of each and every character and all of their stories. They trust and love their readership. They're the ones who have invested in these stories.
That larger story in 'Salvage the Bones' is just about survival, and I think that, in the end, there are things about this novel and about these characters' experiences that make their stories universal stories.
The most common misperception is the word 'design'. People think of primarily pretty pictures or forms. They don't understand the depth to which design goes-not only in products, but in every aspect of our life. Whether it is the design of a program, a product or some form of communication, we are living in a world that's totally designed. Somebody made a decision about everything. And it was a design decision.
NPR editors and journalists found themselves caught in a game of trying to please a leadership team who did not want to hear stories on the air about conservatives, the poor, or anyone who didn't fit their profitable design of NPR as the official voice of college-educated, white, liberal-leaning, upper-income America.
I enjoy the optimism of design, even though we can see it as doomed. But I'm telling most people that I'm not writing about design any more this year. It makes no sense at all during the recession unless you write about sustainable or ethical design-very basic things, like how to get clean water in countries with a shortage of it.
I try to do stories that make a difference -- stories that affect the way people think, stories that people need to hear -- and usually what drives me is to do stories about people who have no voice, people who have no political power, people who are overlooked by society.
I try to do stories that make a difference - stories that affect the way people think, stories that people need to hear - and usually what drives me is to do stories about people who have no voice, people who have no political power, people who are overlooked by society.
Well, religion has been passed down through the years by stories people tell around the campfire. Stories about God, stories about love. Stories about good spirits and evil spirits.
We're all just in the muck trying to believe we're capable of greatness, but closer to breaking than we want to admit. And we tell ourselves stories-about ourselves,but maybe also all these stories about other people, about characters-as a way to hide from how small we are.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
It's been increasingly hard to make small stories about female friendship, and, definitely, those stories don't have any shot of getting a theatrical release.
People think that design is styling. Design is not style. It's not about giving shape to the shell and not giving a damn about the guts. Good design is a renaissance attitude that combines technology, cognitive science, human need and beauty to produce something that the world didn't know it was missing.
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