A Quote by Sam Wyly

Originally, I was in both software and in online computing. The first innovation really was sort of at that time that we're marrying the telephone and the computer so that people wouldn't have to drive to the computer center. We didn't have $1,000 computers.
Every disruptive innovation is powered by a simplifying technology, and then the technology has to get embedded in a different kind of a business model. The first two decades of digital computing were characterized by the huge mainframe computers that filled a whole room, and they had to be operated by PhD Computer Scientists. It took the engineers at IBM about four years to design these mainframe computers because there were no rules. It was an intuitive art and just by trial and error and experimentation they would evolve to a computer that worked.
Early on, when software was developed by computer scientists, just people working with computers, people passed around software because that was how you got computers to do things.
Similarly, computer literacy courses tend to produce computer people who know a lot about computers or a piece of software but they don't help people become fluent with the machine.
A smartphone is a computer - it's not built using a computer - the job it does is the job of being a computer. So, everything we say about computers, that the software you run should be free - you should insist on that - applies to smart phones just the same. And likewise to those tablets.
The first thing I think, I was building computers, I started to build a computer when I was 17 or 18 at home, an IBM compatible computer, and then I started to sell computers, and when I sold a computer to a company called Ligo I think, and they were selling systems which became blockbuster.
Closed environments dominated the computing world of the 1970s and early '80s. An operating system written for a Hewlett-Packard computer ran only on H.P. computers; I.B.M. controlled its software from chips up to the user interfaces.
The only thing I do on a computer is play Texas Hold 'Em, really. Obviously my cell phone is a computer. My car is a computer. I'm on computers every day without actively seeking them out.
Computers sort of came around through games and toys. And you know, the first computer most people had in the house may have been a computer to play 'Pong,' a little microprocessor embedded, and then other games that came after that.
I don't take for granted all the blessings that I have, and as soon as I heard about Computers for Youth, I really wanted to be involved. Anyone who knows me knows how much time I spend on computers. I'm a computer addict. Every young person deserves to have a computer in his or her home.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. I was playing a bit online, was using the chess club mainly. Now, obviously, the computer is an important tool for me preparing for my games.
Cloud computing means you are doing your computing on somebody else's computer. Looking ahead a little, I firmly believe cloud - previously called grid computing - will become very widespread. It's much cheaper than buying your own computing infrastructure, or maybe you don't have the power to do what you want on your own computer.
I like computers. It's the first time that I am endorsing a computer brand. I am very computer savvy, so this is certainly up my ally.
I think a nerd is a person who uses the telephone to talk to other people about telephones. And a computer nerd therefore is somebody who uses a computer in order to use a computer.
I got my first computer at the age of 6. To me, it was magic. By the time I was 12, I wanted to know the secrets behind the wizardry, and that started my journey toward computer programming. This was the early 1990s, when computers weren't built for the mass market.
With both people and computers on the job, computer error can be more quickly tracked down and corrected by people and, conversely, human error can be more quickly corrected by computers. What it amounts to is that nothing serious can happen unless human error and computer error take place simultaneously. And that hardly ever happens.
A computer is the most incredible tool we've ever seen. It can be a writing tool, a communications center, a supercalculator, a planner, a filer and an artistic instrument all in one, just by being given new instructions, or software, to work from. There are no other tools that have the power and versatility of a computer.
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