A Quote by Samuel Reshevsky

We often hear the terms 'positional' and 'tactical' used as opposites. But this is as wrong as to consider a painting's composition unrelated to its subject. Just as there is no such thing as 'artistic' art, so there is no such thing as 'positional' chess.
I do not play chess – I fight at chess. Therefore, I willingly combine the tactical with the strategic, the fantastic with the scientific, the combinative with the positional, and I aim to respond to the demands of each given position.
I believe that the best style is a universal one, tactical and positional at the same time.
A knowledge of combinations is the foundation of positional chess.
Chess computers do not sweat during time pressure and commit costly blunders. Furthermore, the strength of these programs (over and above their faultless recall processes) lies in their capacity to make relatively superficial tactical decisions with incredible speed. Positional values, long-range strategy, aesthetic judgment, and political astuteness remain staples of human performance, man vs. machine results in the foreseeable future to the contrary not withstanding.
As a rule, so-called "positional" sacrifices are considered more difficult, and therefore more praise-worthy, than those which are based exclusively on an exact calculation of tactical possibilities.
He is the so-called father of the modern school of chess; before him, the King was considered a weak piece and players set out to attack the King directly. Steinitz claimed that the King was well able to take care of itself, and ought not to be attacked until one had some other positional advantage. He understood more about the use of squares than Morphy and contributed a great deal more to chess theory.
A knowledge of tactics is the foundation of positional play. This is a rule which has stood its test in chess history and one which we cannot impress forcibly enough upon the young chess player. A beginner should avoid Queen's Gambit and French Defence and play open games instead! While he may not win as many games at first, he will in the long run be amply compensated by acquiring a thorough knowledge of the game
The main thing that develops positional judgement, that perfects it and makes it many-sided, is detailed analytical work, sensible tournament practice, a self-critical attitude to your games and a rooting out of all the defects in your play.
White has no positional equivalent for the centralized pawn.
Art is a thing where, the least likely thing that you think is going to be art, is precisely the thing that is going to be art. And I would even hold that true to a reality television show... maybe the entire overarching process of the show actually exists as an artistic structure.
As for the subject matter in my painting.. ..it is very often an incidental thing in the background, elusive and unclear, that really stirred me.
What I often do is just think of a completely obtuse thing to do, almost the wrong thing to do. That often works because you start a different approach, something no one has tried.
The scheme of a game is played on positional lines; the decision of it, as a rule, is effected by combinations.
Prose is an art form, movies and acting in general are art forms, so is music, painting, graphics, sculpture, and so on. Some might even consider classic games like chess to be an art form. Video games use elements of all of these to create something new. Why wouldn't video games be an art form?
When an actor is in the moment, he or she is engaged in listening for the next right thing creatively. When a painter is painting, he or she may begin with a plan, but that plan is soon surrendered to the painting's own plan. This is often expressed as 'The brush takes the next stroke.' In dance, in composition, in sculpture, the experience is the same: we are more the conduit than the creator of what we express
Ultimately chess is just chess - not the best thing in the world and not the worst thing in the world, but there is nothing quite like it.
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