A Quote by Satoru Iwata

As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch. — © Satoru Iwata
As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.
Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
I say we must have a movement that brings those troops home and launch a crusade to transform our school buildings, we launch a crusade to see to it that every citizen has adequate and affordable housing, we launch a crusade to make universal health care. We need not soldiers anymore in the world. We've had enough of them in western history.
For the Nintendo Switch, we were very deliberate in wanting to make sure, from a Nintendo publish standpoint, that we had a steady cadence of great games in addition to strong titles at launch.
You will launch many projects, but have time to finish only a few. So think, plan, develop, launch and tap good people to be responsible. Give them authority and hold them accountable. Trying to do too much yourself creates a bottleneck.
When talking to first-time entrepreneurs, I often ask them: 'How do you know that people want your product or service?' As you can expect, the answer is often that they don't yet, but will know once they launch. And they're right. That's why it's critical to launch as quickly as possible so you can get that feedback.
As we begin to have landings on the moon, we can alternate those with vertical launch of similar crew modules on similar launch vehicles for vertical-launch tourism in space, if you want to call it that... adventure travel.
As we begin to have landings on the moon, we can alternate those with vertical launch of similar crew modules on similar launch vehicles for vertical-launch tourism in space, if you want to call it that adventure travel.
I grew up and went from Nintendo to Super Nintendo to N64 to GameCube to Nintendo Wii to Xbox - I've always enjoyed playing games.
I've always been a fan of Nintendo. My first memories of playing games are on my Nintendo 64 with 'Mario Kart,' so when I found out that Nintendo 3DS made a fashion game, I was drawn to it. 'Style Savvy Trendsetters' is great because anyone can play it.
There's always apprehension whenever I launch anything, it seems. When I launch a tour, people are always, 'Oooh, is this gonna work?' And when I launch an album: 'Ooh, is this gonna work?' Or a new video. 'Really?' It's always like that - but I've always acted on the impulse that I have nothing to lose.
It costs about as much to launch an app as it does to make and launch a satellite.
In the case of the Nintendo 3DS, it's supposed to be the successor to Nintendo DS. As soon as the development of the original Nintendo DS was over, we started working on the successor to it.
I wanted to launch 'Youngblood' with an exclusive relationship with ComiXology because I believe that they can provide the extra push that a launch like this requires.
To allow public access to orbit, we would need breakthroughs that would lower the cost by a lot more than an order of magnitude and increase safety by a factor of 100 as compared to every launch system used since the first manned space flight. I think airborne launch will be a significant part of the safety solution.
With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We're making plans so that this type of thing won't happen.
At the current time we have no plans. I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it's the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards.
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