A Quote by Satoru Iwata

Games already pretty much have reached the point of photo-realism. Working on more intense graphics is not the only path we can take anymore. Simply relying on the sheer horsepower of the machine will not bring the industry a bright future.
I see a bright future for the biotechnology industry when it follows the path of the computer industry, the path that von Neumann failed to foresee, becoming small and domesticated rather than big and centralized.
The approach to make more gorgeous-looking graphics... to have the horsepower, to have much faster processing - they don't do anything to ask nongamers to play with a video game.
For 10 days after the Olympics, I couldn't go back to my house because people were sitting outside waiting to take my photo. That was a bit rubbish. At first I was open: 'Yeah, of course you can take a photo...' but after a while, it got to the point where I thought, 'Whoa, I don't like this attention anymore.'
I reached a point where - I have a real heart and concern for families and for youth, and the more I became involved in working through a ministry, the more I realized how powerful the entertainment industry was and how irresponsible it was.
I'm not going to star in every one of my movies. But I'm telling you [pounds fists] what I will bring to this film industry is the same thing I brought to the record industry when I came into it. Realism. Uncompromised, unconditional dog love.
Man is a machine which reacts blindly to external forces and, this being so, he has no will, and very little control of himself, if any at all. What we have to study, therefore, is not psychology-for that applies only to a developed man-but mechanics. Man is not only a machine but a machine which works very much below the standard it would be capable of maintaining if it were working properly.
Making games look more photorealistic is not the only means of improving the game experience. I know, on this point, I risk being misunderstood, so remember, I am a man who once programmed a baseball game with no baseball players. If anyone appreciates graphics, it's me!
Mix idealism with realism and add hard work. This will often bring much more than you could ever hope for.
What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later.
My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say.
Let's take the money that we've been spending on war over the last decade to rebuild America, roads, bridges schools. We do those things, not only is your future going to be bright but America's future is going to bright as well.
At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.
I gravitate much more toward realism, realism in the work that I do, but magical realism got me hooked on film. I think it was my first time realizing that there was something besides popcorn movies.
We're far from having too much horsepower...my definition of too much horsepower is when all four wheels are spinning in every gear.
Congratulations on the new library, because it isn't just a library. It is a space ship that will take you to the farthest reaches of the Universe, a time machine that will take you to the far past and the far future, a teacher that knows more than any human being, a friend that will amuse you and console you-and most of all, a gateway, to a better and happier and more useful life.
As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. More and more, the games industry is realising that.
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