A Quote by Satoru Iwata

What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent the Nintendo characters fighting against one another: they actually represent toys of Nintendo characters getting into an imaginary battle amongst themselves.
For us, we're clear that, in terms of Nintendo-developed games, we want to bring new experiences from our best franchises to Nintendo Switch, and that's what you see with 'Smash Bros.' and 'Pokemon.'
We play a lot of Nintendo games, a lot of Mario Kart, Super Smash Bros, a few different card games, really just stuff so we can stay loose and get your mind off of swimming before going into the meet with full focus.
My knowledge of video games ends with Nintendo 'Mario Bros.'
My knowledge of video games ends with Nintendo Mario Bros.
We do various kinds of research during the planning stage. We consider the inclusion of characters that feature in games being developed at the same time, are highly requested by users, and are popular within their series. We then think about how they could be unique if they were to appear in 'Super Smash Bros.'
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I don’t do it.
I grew up and went from Nintendo to Super Nintendo to N64 to GameCube to Nintendo Wii to Xbox - I've always enjoyed playing games.
I've always been a fan of Nintendo. My first memories of playing games are on my Nintendo 64 with 'Mario Kart,' so when I found out that Nintendo 3DS made a fashion game, I was drawn to it. 'Style Savvy Trendsetters' is great because anyone can play it.
For the Nintendo Switch, we were very deliberate in wanting to make sure, from a Nintendo publish standpoint, that we had a steady cadence of great games in addition to strong titles at launch.
I didn't really grow up playing video games. I had an original Nintendo after the original Nintendo was cool.
I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do.
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
The woeful tales of 'Super Mario Bros.' and 'Street Fighter' have taught studios that merely slapping a name to a movie is not enough to bring in the fans of the franchise. Also, the way games now unfold their stories more parallels that of a movie, with characters and plot points actually meaning as much as a high score.
I used to work at HAL, where I made 'Kirby' and 'Smash Bros.' After that, I became an independent designer, but I didn't have my own team.
When we were making games in the early '90s for the Super Nintendo and the Sega Genesis, popular games didn't have any real story.
Some people will say Nintendo's games are for children. But our goal is to boost the population of gamers by making games for all ages.
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