A Quote by Satoru Iwata

We think there is definitely a lot of use for online connectivity in creative games. — © Satoru Iwata
We think there is definitely a lot of use for online connectivity in creative games.
It's all about connectivity - not just technical connectivity but geographic connectivity. That's what makes a city go.
Data is the new soil, because for me, it feels like a fertile, creative medium. Over the years, online, we've laid down a huge amount of information and data, and we irrigate it with networks and connectivity, and it's been worked and tilled by unpaid workers and governments.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films. But there's definitely beauty and art and design in games. I don't think anybody could deny that.
I've been studying the psychology of online connectivity for more than 30 years.
I haven't done any major filming with a major production company yet, but I've definitely done a lot of filming with a lot of professionals, filmers, and film little edits and put them up online. But I would definitely say that slope style skiers are entertainers as much as they are athletes.
Growing up, I played every sport I could play, so I didn't have much time, but when I wasn't playing sports, I was definitely playing video games. But my mom used to tell me that I could only play video games for two hours a day and then they would turn off the Internet so I couldn't play online.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. I was playing a bit online, was using the chess club mainly. Now, obviously, the computer is an important tool for me preparing for my games.
I watch a lot of Kevin Nash's matches. I use a lot of his stuff. I definitely use a lot of his mannerisms.
I think people who are not rich can be extremely happy. And I think the chances to be happy in this new world - with many more opportunities to be creative, to be online, to educate yourself - there'll be a lot more chances to be happy. It's not to say everyone will take them, but there will be a lot of new paths to opportunity.
Lakhs of families in the country are deprived of energy connectivity. Fruits of development will not reach the common man until energy connectivity reaches every last household of the country. In the age of globalization, we have no option but to make a quantum leap in energy production and connectivity.
Before I became a full-time writer, I worked in tech support in those giant cubicle farms you see. I was surrounded by people who played video games all the time - sometimes actually in the call centers, playing online multiplayer games. I saw friends of mine who began to feel that going online was more compelling to them than real life.
I like all sorts of games that make you think. Chess is one of the games I play a lot, read a lot of books.
Predators will look for any way to talk to children online whether through sites like Myspace, instant messaging, or even online games.
Games are getting more interesting. I mean, when we talk about books, they can be anything from a summer blockbuster to 'War and Peace' - well, games are the same. I think the creative side is catching up with the technology.
The Internet has allowed a lot of access - people feel entitled to change the ending of games, for example. So there are a lot more voices coming at you all the time, which I think has its effect on creative decision making and possibly makes people more afraid to take risks.
Asian online games are far ahead of Western games in terms of business model, but the Western games do have a real advantage in terms of production values.
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