A Quote by Satoshi Tajiri

The technology in making games and in making anime is really similar. There are common concepts. — © Satoshi Tajiri
The technology in making games and in making anime is really similar. There are common concepts.
I'm part of the first generation who grew up with manga [comics] and anime [animation], you know, after 'Godzilla.' I was absorbed with Ultraman on TV and in manga. The profession of game designer was created really recently. If it didn't exist, I'd probably be making anime.
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
When you're making anime, if you get all of your inspiration from anime... it's going to lack originality and creativity, so I try to get my inspiration from different genres.
I became really aware that when you're making a movie, you're making it three times. You're making it when you're writing it. You're making it when you're shooting it. And then you're remaking it again when you're editing it.
My small circle is really just my family. They're really close and dear to my heart and it's always great to have them watching my games, critiquing my games and making sure I'm alright at all times.
Making really great music, making really great films, writing great books is an antidote to all of that. And, as people, as artists, some of the massive disruption that technology is causing is so exciting, the way that people can share creativity now.
I think most micro-brewers/craft-brewers are similar in that they enjoy making something themselves and at the end of the day they can enjoy the fruit of their labor. Most people really enjoy the process of making beer and like the industry as a whole. We often are passionate about what we do and enjoy talking to people about the art and science of making beer.
Making a website is similar to making a movie-hundreds of people work on it, one person makes the final decision, and they make them every minute of the day.
I talk periodically with the producers at EA and I try to be as honest as possible because as great as EA does, you just don't want to hear good things. These people are really passionate about making games and making them as realistic as possible.
Our approach to making games is to find the fun first and then use the technology to enhance the fun.
In the free-to-play industry, the most money-making games are often coming from making people fighting against each other and really hating each other and wanting to revenge, so they spend more money to dominate.
I want kids to understand that making pictures is similar to making music; there are so many instruments and so many tunes that the possibilities for how you play are truly limitless.
I want to have the fun of doing anime and I love anime, but I can't do storyboards because I can't really draw and that's what they live and die on.
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
Technology has given us convenience, but at the same time it's making musicians work harder in that if you really want to make money making music and selling albums, you have to go out there and perform. And hope you sell stuff like merch, and get on YouTube, and all the other ancillary sort of things that go along with that.
I'm really inspired by the show 'Future Boy Conan' from the '70s. It's a really beautiful show, and I love shonen anime and shojo anime, and I like the thought of mixing them together.
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