A Quote by Saya Woolfalk

As I currently explore things like augmented and virtual reality, I constantly bring us back to actual bodies in space, real dancers that have physical manifestations not just phantoms that exist in digital space.
In an era where digital or virtual is the default, the actual coming together into a physical space has to be an experience that you don't want to miss.
Small objects, like the Walkman first and then the iPod, create bubbles of space around us that enable us to have a metaphysical space that is much bigger than our physical space.
We started Vector with the goal of creating a development platform that would foster and bolster the micro space innovations currently underway and bring the promise of space-based technologies to a much larger pool of entrepreneurs who don't need to be space experts.
By 2010 computers will disappear. They'll be so small, they'll be embedded in our clothing, in our environment. Images will be written directly to our retina, providing full-immersion virtual reality, augmented real reality. We'll be interacting with virtual personalities.
Being virtually killed by a virtual laser in a virtual space is just as effective as the real thing, because you are as dead as you think you are.
Formula One gives a platform to companies like Rolex - and that's just in media space, watching television or reading newspapers, digital or physical. You see the brand in the context of the competition and bring it to the attention of everybody on a regular basis.
You've got the people you know, which are problematic. Always. They're rich but they're also real people living their lives alongside you. Then you've got the people that you make-up completely, who are often missing a dimension if they don't have some reference to real people. So strangers exist in this in-between space, where in not knowing them, you are creating a fiction for them, even in passing, but at the same time, there they are, with their actual bodies and their actual clothes. It's totally enticing.
In the physical universe, there are objects that include suns, planets, all life, and all matter in all dimensions. And then there is the space where all these things exist. That space is the vital element. For virtually every kid since 1968 who picked up a guitar to find his voice on the instrument, Jimmy Page has been the space that enables all our notes to be played.
When you are aware of space, you are not really aware of anything, except awareness itself - the inner space of consciousness. Through you, the universe is becoming aware of itself! Just as space enables all things to exist and just as without silence there could be no sound, you would not exist without the vital formless dimension that is the essence of who you are.
Technologists and futurists call the mashup of digital info and physical space 'blended reality.'
My own personal aesthetic is all to do with real actors and real locations and a kind of almost hyper reality and actuality to things. But the digital world, I explore that through other mediums, with music videos and commercials. Even 'The Road' was a real learning curve for me with digital effects.
If you're having a very high-adrenaline, high-movement experience in virtual reality, and then all of a sudden you're back in your office, that disconnect is pretty notable. Whereas if you're using it for virtual reality teleconferencing... there's really no kind of impact moving back and forth between the real and the virtual world.
It's important to bring things back from the Space Station because, unlike somebody living at the house where the garbage truck comes by twice a week, they don't have that in space.
Back in the 1980s, when the internet was only available to a small number of pioneers, I was often confronted by people who feared that the strange technologies I was working on, like virtual reality, might unleash the demons of human nature. For instance, would people become addicted to virtual reality as if it were a drug? Would they become trapped in it, unable to escape back to the physical world where the rest of us live? Some of the questions were silly, and others were prescient.
The dancer, or dancers, must transform the stage for the audience as well as for themselves into an autonomous, complete, virtual realm, and all motions into a play of visible forces in unbroken, virtual time...Both space and time, as perceptible factors, disappear almost entirely in the dance illusion.
The argument about the need to regulate the digital space has to be weighed against freedom of expression in our society, whether we are interacting in a virtual world or in the real world where we have the growth of so-called 'safe spaces.'
This site uses cookies to ensure you get the best experience. More info...
Got it!