A Quote by Scott Kelby

You're shooting the quarterback, and he drops back to pass the ball, and you see the ball leave his hand at 10 frames per second. At 7 frames per second, the ball's already gone.
48 frames per second is something you have to get used to. I've got absolute belief and faith in 48 frames... it's something that could have ramifications for the entire industry. 'The Hobbit' really is the test of that.
The cinema is truth 24 frames-per-second.
Comics are essentially films with fewer frames per second.
A picture story just doesn't run like a film. It doesn't have 24 frames per second. It doesn't deal with this illusion of movement.
You see a lot of European influence coming in with bigger guys having a larger skill set, shoot the ball, handle the ball, pass the ball. I'm hoping that'll develop into something I can do.
I have finally mastered what to do with the second tennis ball. Having small hands, I was becoming terribly self-conscious about keeping it in a can in the car while I served the first one. I noted some women tucked the second ball just inside the elastic leg of their tennis panties. I tried, but found the space already occupied by a leg. Now, I simply drop the second ball down my cleavage, giving me a chest that often stuns my opponent throughout an entire set.
Peter Jackson is a real big hero of mine because he had the nerve to make 'The Hobbit' at 48 frames per second.
When covering the man with the ball, the defense should be able to touch the ball with his hand. He should assume this touching position as the ball is being received. When the ball is received, the defense should discourage the pass into the post area. The hands should be kept up. Keeping the hands up reduces a tendency to foul and allows a player to move his hands quickly.
Jean-Luc Godard said that cinema is the truth 24 frames a second. I think cinema is lies 24 frames a second.
In comics the reader is in complete control of the experience. They can read it at their own pace, and if there's a piece of dialogue that seems to echo something a few pages back, they can flip back and check it out, whereas the audience for a film is being dragged through the experience at the speed of 24 frames per second.
Who cares how many miles per hour the ball traveled once it left the bat, or how high the ball traveled in degrees, or how many seconds it took to leave the ballpark?
When you touch the ball 400 times per game, it's normal that you can lose the ball a couple of times.
Forty-eight frames per second is a way, way better way to look at 3D. It's so much more comfortable on the eyes.
There's obviously a push to protect the quarterback, but you have to give the defensive players a chance. All of the quarterback has to do is pull the ball, and he's a runner. How's the defender going to know if the ball is pulled or not?
I was always really good with the ball, I was always passing the ball, scoring, shooting the ball. I think for me, that's just a normal thing.
I did the original Robotron game back in 1982. To me it's still one of the classic 2D games as far as action and decisions per second, and kills per second, and explosions per second. It's super-frenetic and totally involving. There's been a lot of games since, a lot of Robotron sequels. A lot of them haven't even captured the magic of Robotron, much less moving things forward.
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