A Quote by Sepp Holzer

It should look as if it has always been like that, as if Nature had made it that way.
 That's good design. — © Sepp Holzer
It should look as if it has always been like that, as if Nature had made it that way. That's good design.
Design cannot be heard or read, it must be seen. Design is the structural link between the customers and the product. Content must be brought to the surface. And when a design is completed, it should seem natural and obvious. It should look like it is always been this way. And it should last.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Certain kinds of typeface design and typographic design are designed to persuade: we can make this company look modern if we use a crisp sans serif typeface, or we can make this restaurant look like its been around forever if we use typefaces and layout styles that have been around forever too. But there are other categories, and ballot design is one of them, where the goal should be to be purely functional. There have been notable failures in this category.
The last 10% of game design is really what separates the good games from the great games. It's what I call the clean-up phase of game design. Here's where you make sure all the elements look great. The game should look good, feel good, sound good, play good.
Cut in dressmaking is like grammar in language. A good design should be like a well made sentence and it should only express one idea at a time.
If you think good design is expensive, you should look at the cost of bad design.
Many, many times I find that whatever is looking good on the screen doesn't always look or feel good on the body. So who do we design for - do we design for the screen, or do we design for women?
Nature is made in such a way as to be able to be understood. Or perhaps I should put it-more correctly-the other way around, and say that we are made in such a way as to be able to understand Nature.
I've always been lucky enough to have made the right decisions, if I can say that. I've always felt that I've had good fortune in that way.
Most of the things at the zoo don't look like us. We're one design that works. Our chimp pals sort of look like us, so that's a different take on the same basic design. But fish don't look like us, and giraffes don't. They look a little like us, but not too much. And insects certainly don't look like us, and they work just fine.
Large or small, [the garden] should be orderly and rich. It should be well fenced from the outside world. It should by no means imitate either the willfulness or the wildness of nature, but should look like a thing never to be seen except near the house. It should, in fact, look like part of the house.
I've always been a proponent of the idea that technology doesn't matter to game design. The example I always like to point out is 'Tetris,' one of the greatest games ever made.
I don't think being a star has ever been part of the plan. But I always want to do really good work, even when I made career moves with projects that made more sense in sort of a career way than in an artistic way... like I did with 'The Darkest Hour.'
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
Music has always been a part of my life and because it always seemed so natural to me, it took someone else saying, "I think you should consider doing this for a job," for me to actually look at it that way. To me, it wasn't super goal-oriented in that way. It was like, "Oh, I like to play shows and I like to record," but I didn't think of it any more than that.
Most people make the mistake of thinking design is what it looks like. People think it's this veneer - that the designers are handed this box and told, 'Make it look good!' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works.
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