A Quote by Seth Grahame-Smith

It's absurd to think of 'Pride and Prejudice,' this classic, beloved book, beset with a zombie uprising. The goal is to make you suspend your disbelief enough to allow you to get lost in the story and believe what you're reading for a while.
I've never read 'Pride and Prejudice and Zombies,' although I certainly know what that is. And what I love about that concept is as much as it's a zombie story, it's also 'Pride and Prejudice.'
In zombie horror, the juxtaposition of the calm world of the living and the menace of the undead inspires terror. In zombie comedy, like 'Pride and Prejudice and Zombies,' it is played for laughs.
One of the hardest things to believe is that anyone will abandon the effort to escape a charge of murder. It is extremely important to suspend disbelief on that. If you don't, the story is spoiled.
When it comes to acting, people talk about the suspension of disbelief that you ask of the audience. Before that starts, you have to, as an actor, suspend your own disbelief.
Whenever you're writing a book or creating a movie or a game, your first task is to get the reader to suspend disbelief, to buy into the logic and boundaries of your world, even though those boundaries might include things like dragons and magic.
The art of movies is to allow the audience to suspend their disbelief. They need to use their imaginations.
I have a screened in porch, and it's nice to curl up with a book outside when it's raining, especially an old battered classic like 'Pride & Prejudice & Zombies.'
I have a screened in porch, and it's nice to curl up with a book outside when it's raining, especially an old battered classic like 'Pride & Prejudice & Zombies.
One of the things I love most about second person is that it reminds the reader that they are reading a text. It doesn't allow them to drift into the story and not notice that they are reading a book - a book that has an author.
If you believe in Cinderella, and if you can suspend your disbelief at midnight, then you can believe in the interdisciplinary midnight, the 'in-betweens,' and become fortunately entangled, moving from art to science.
People go into that arena, and they know the fix is in. They know what pro wrestling or sports entertainment is. That being said, they want it executed to the highest level so that they can suspend their disbelief and buy in, and so, in a world of make believe, you make people believe in you. It's as real as it can be.
I have always loved reading. Ever since I was a young girl I had a book by my bed and would get lost in the world of make believe.
One of the reasons wrestling works is because it allows people to suspend their disbelief. They may know it's not real, but if it's done well enough, they get sucked into it emotionally. And that's why they watch.
Whenever you're writing a book or creating a movie or a game, your first task is to get the reader/audience/player to suspend disbelief, to buy into the logic and boundaries of your world, even though those boundaries might include things like dragons and magic. To do that, you need long threads - of history and culture.
You can't really do a big character in an action film; you're already suspending your disbelief in the action, then to suspend your disbelief in the character is too much.
You have to suspend disbelief a little bit to buy into your situation and to the story and to how the character will react. You have to tweak your credibility a little bit, is basically what it comes down to.
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