A Quote by Seymour Cray

I talk to myself through the computer. I ask myself questions, leave things to be looked at again, things that you would do with a notepad. It turns out today that it’s much better today to do with a personal computer rather than a notepad.
I had a notepad and I wrote down 30 things to make myself better just off the top of my head, and the next day I started to do that.
I am confident that we can do better than GUIs because the basic problem with them (and with the Linux and Unix interfaces) is that they ask a human being to do things that we know experimentally humans cannot do well. The question I asked myself is, given everything we know about how the human mind works, could we design a computer and computer software so that we can work with the least confusion and greatest efficiency?
I think when I was doing my very first interviews, I probably brought a notepad and did ask people my first fifteen questions while sitting in a Starbucks or something horrible like that. And I found that, oftentimes, the most important thing at the very first interview is just establishing a personal connection and developing some sort of rapport so that I can go back to them again, and then maybe again, and maybe again after that.
I don't want to blame anybody, but I just want to tell you that the process of writing is antisocial, so on the days that you have something really important to write, go from lying down directly to your notepad or your computer. Do not talk.
I bet," said Mulch, "that you would set the world on fire just to watch it burn." Opal tapped the suggestion into a small electronic notepad on her pocket computer. Thanks for that. Now, tell me everything.
Certainly, because the computer and computer language was still not as common as it is today. That's one of the reasons I believe Tron wasn't as popular back then as it is today.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
Today, your cell phone has more computer power than all of NASA back in 1969, when it placed two astronauts on the moon. Video games, which consume enormous amounts of computer power to simulate 3-D situations, use more computer power than mainframe computers of the previous decade. The Sony PlayStation of today, which costs $300, has the power of a military supercomputer of 1997, which cost millions of dollars.
I always carry a notepad with me, even on vacation. If I'm on the computer when the story 'hits', I open a Word document and start typing until I get it all out. I've got tons of notes that I never throw out. You never know when a story will strike!
It's good to do things that are out of the norm. I'm a creature of habit and I like to stay in my own little comfort zone, but you have to reach out of that sometimes. And when you do that, you grow. And growth is what we all need and what we all strive for because we want to get better and better and better each day. And that's one of the things that I say to myself as far as a ritual that I have every day: "What can I do today to make it better than it was yesterday?"
I was asking questions which nobody else had asked before, because nobody else had actually looked at certain structures. Therefore, as I will tell, the advent of the computer, not as a computer but as a drawing machine, was for me a major event in my life. That's why I was motivated to participate in the birth of computer graphics, because for me computer graphics was a way of extending my hand, extending it and being able to draw things which my hand by itself, and the hands of nobody else before, would not have been able to represent.
Two things were falling apart, my personal life, my professional life. And I realized that all those things were supposed to make me happy, but nothing could fill me up except myself. So I went into analysis. I went to see a doctor, to talk about my lack of self-esteem. I don't know how to say it better: my lack of self-esteem, my insecurity, and how these things were not going to fill me up. And I'd better fix myself and then find out what I liked. For me, therapy was the greatest gift I could ever give myself. There's nothing I could have done for myself that would've been better.
The key questions will be: Are you good at working with intelligent machines or not? Are your skills a complement to the skills of the computer, or is the computer doing better without you? Worst of all, are you competing against the computer?
So much of my writing derives from these questions that I ask myself - things that are utterly beyond my personal set of experiences - and it's my attempt to try to... understand, to sort of break out of my own consciousness, you know, the limitations of my own life.
What, then, is the basic difference between today's computer and an intelligent being? It is that the computer can be made to seebut not to perceive. What matters here is not that the computer is without consciousness but that thus far it is incapable of the spontaneous grasp of pattern--a capacity essential to perception and intelligence.
Pixar has invented much of computer animation as it's known today, and I've been very lucky to be the first traditional animator to work with computer animation.
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