A Quote by Seymour Papert

I prefer software where kids build something and run into problems they have to solve. — © Seymour Papert
I prefer software where kids build something and run into problems they have to solve.
I feel like what we love to do is solve problems. If it's easy to solve, we find a more difficult one. There's always a way. In our world, we can build stuff. We can build more sets than you could ever build in live-action. We can build more props just for custom angles or perspectives. We'll build special trees for that, paint a sky. There's really no limitations, except that you run out of time and money at some point.
Most people will solve the problems they know how to solve. Roughly speaking they will solve B+ problems instead of A+ problems. A+ problems are high impact problems for your company but they're difficult problems.
Every problem is super-interesting and has its own nuances, and you solve it today, but you try to solve it with an architecture. You build a machine to solve the problems that are like it later. And then you move on to the next.
Great software has seemingly limitless potential to solve human problems - and it can spread around the world in the blink of an eye. Malicious code moves just as quickly, and when software is created for the wrong reason, it has a huge and growing capacity to harm millions of people.
No scientist is admired for failing in the attempt to solve problems that lie beyond his competence. ... Good scientists study the most important problems they think they can solve. It is, after all, their professional business to solve problems, not merely to grapple with them.
And I've come to the place where I believe that there's no way to solve these problems, these issues - there's nothing that we can do that will solve the problems that we have and keep the peace, unless we solve it through God, unless we solve it in being our highest self. And that's a pretty tall order.
A small-state world would not only solve the problems of social brutality and war; it would solve the problems of oppression and tyranny. It would solve all problems arising from power.
How hard is it to build an intelligent machine? I don't think it's so hard, but that's my opinion, and I've written two books on how I think one should do it. The basic idea I promote is that you mustn't look for a magic bullet. You mustn't look for one wonderful way to solve all problems. Instead you want to look for 20 or 30 ways to solve different kinds of problems. And to build some kind of higher administrative device that figures out what kind of problem you have and what method to use.
Kids can't see us bombing, and then listen to us talking about getting guns out of the schools. How can we tell them to solve problems without violence, if, in fact, we can't show an ability to solve problems without violence?
I'd like to make a fundamental impact on one of the most exciting, intelligent questions of all time. Can we use software and hardware to build intelligence into a machine? Can that machine help us solve cancer? Can that machine help us solve climate change?
Discipline is the basic set of tools we require to solve life’s problems. Without discipline we can solve nothing. With only some discipline we can solve only some problems. With total discipline we can solve all problems.
I submit that those who run the American military at the top, and those whose boots are on the ground and who run the machinery and equipment, are sending a signal: You asked us to do something. Give us some time and we will solve the problems and we will do it.
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
If you want to do something that's going to change the world, build software that people want to use instead of software that managers want to buy.
Violence is a problem we all want to solve. I want to make sure that kids learn to deal with anger by learning how to talk with people to solve problems. Here in the United States Senate I want to make sure we have safe schools, safe neighborhoods and good things for kids to do after school!
In software engineering, we have the term 'technical debt.' When you don't do a job correctly, unaddressed problems become harder and harder to solve.
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