A Quote by Shaun King

I would never crawl into a secret space to avoid the frustrating things. — © Shaun King
I would never crawl into a secret space to avoid the frustrating things.
There are three huge, titanic, space movies which if you ever make a film [about space] you cannot avoid. You may want to avoid them but you cannot. I've never known a genre like it where you are dictated to by these films, 2001, Alien, and Tarkovsky's Solaris.
If someone puts up the argument that King Louis gave the Romagna to Pope Alexander, and the kingdom of Naples to Spain, in order to avoid a war, I would answer as I did before: that you should never let things get out of hand in order to avoid war. You don't avoid such a war, you merely postpone it, to your own disadvantage.
I really believe in empty spaces, although, as an artist, I make a lot of junk. Empty space is never-wasted space. Wasted space is any space that has art in it. An artist is somebody who produces things that people don't need to have but that he, for some reason, thinks it would be a good idea to give them.
Poor people will do almost anything to avoid problems. They see a challenge and they run...the secret to success, my friends, is not to try to avoid or get rid of or shrink from your problems; the secret is to grow yourself so that you are bigger than your problems.
When I was a kid, I was a bit of a space geek. I loved the space program and all things NASA. I would read books about our solar system; I had pictures of the Space Shuttle on my bedroom wall. And yes, I even went to Space Camp.
There have been many frustrating games. I don't there's going to be another one that isn't frustrating. That happens, but that's sport. Otherwise why would there be so much glory in victory.
By the time she got back to work, the only thing Gabby knew for certain was that as forgiving as he'd been, she'd never live down what she'd done, and since there wasn't a rock large enough to crawl under, it was in her best interest to find a way to avoid him.
If people are going to do things which have certain consequences that they would rather avoid, they should do whatever they need to avoid the consequences.
Maybe sometimes things come to you that you never, in a thousand years, would have included. But they strike a chord, so grab it. Trust your ability to know what's true to it and what would carry you off into outer space.
Music was my refuge. I could crawl into the space between the notes and curl my back to loneliness.
Sometimes I think it would be easier to avoid old age, to die young, but then you'd never complete your life, would you? You'd never wholly know you.
My mother would write letters when I was away at camp and say, 'There's an Ann-shaped space around the house. Nobody fills an Ann-shaped space except an Ann.' I'm convinced we all have a God-shaped space in us, and until we fill that space with God, we'll never know what it is to be whole.
Thief!- how did you crawl into, crawl down alone into the death I wanted so badly and for so long.
'Waveform' puts you in charge of the wavy pathway of a ship in space. Hit the good stuff and avoid the bad things. While it sounds simple, this title will keep you on your toes as you try to navigate the dark inky space. By hitting the items you want or following the correct path, you build up your combo as well as your speed.
Then I'd crawl back into bed, smelling her all around me, and tell myself that next time, I would lock that window. But I never did.
If you can't run, you crawl. If you can't crawl-- you find someone to carry you.
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