A Quote by Shaun White

I didn't want to make a game unless I felt in the position to make something new and different. — © Shaun White
I didn't want to make a game unless I felt in the position to make something new and different.
There is an enormous inertia that prevents people from change. You must always remember that it is impossible to make something better if you don't make it different - the converse is not true, of course. You cannot make something better unless it is different. And different scares the life out of so many people.
I could do another tour, make a record that's very similar, do similar venues. Or I could make a different record, do different venues, and grow. It's exciting to take it to new places, but it's never been my intent to be the biggest thing in the world. That's not what my drive is. I want to make what I want to make, and make a living off it.
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game, and because we had the staff available to make something like that, we're able to make this game. The ideas for 'Dragon's Dogma' came from a completely different place.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Something I still work on today is ankle flexion—ankle pressure in your boots. There is no way to turn or have your skis carve unless you’re going down the hill leaning forward, and that puts you in a good athletic position to do whatever you want to do on your skis—make quick turns, make long turns, or absorb bumps.
The people who run the game, they are the ones who want to change it and make people believe that it's different somehow. It's not different, the only difference is that some ballplayers today have a chance for a four- or five-year contract and they can make big money.
The people who run the game, they are the ones who want to change it and make people believe that its different somehow. Its not different, the only difference is that some ballplayers today have a chance for a four- or five-year contract and they can make big money.
I never sat down and said, 'Now I must make a contribution, that one person can make a difference.' But I felt I was in a position where I could contribute. I never thought of it in the light of history or my brothers. I just felt I had an obligation.
To ask for help does not make you weak. And that was something I felt after I was carjacked. I felt shame. I felt embarrassed. I felt weak about it. That's not the case at all. Once I did get help, I managed to overcome it and make something special with it, instead of not doing anything about it.
I know there are kids out there, I want to make sure they all know that driving without braking is not something I recommend, unless you have professional clown training or a comedy background, as I do. It is not something I plan to make a habit.
I try to do different things as much as I can. I feel like every actor, there's a limited number of tricks and go-tos. The real good stuff you can't get to unless it's something you haven't done before. So I try to make sure each thing is slightly different. Unless it's for the money. Then I don't care.
Let me tell you something. Nobody goes to jail unless they want to. Unless they make themselves get caught. They don't have things organized.
Vampires as creatures have evolved over time as different vampire bloodlines have hit different populations of humans. Every once in a while the blood will make something new and mutate into a new species with different powers, abilities, weakness, physical characteristics, and so on. I don't want to give anything away, but there are whole species and branches that date all the way back to pre-modern times.
I dont want to create a monster; I want to make something which is new, exceptional, something that only I do...something that references tradition, but is still new.
life is meaningless unless you bring meaning to it; ... it is up to us to create our own existence. Unless you do something, unless you make something it's as though you aren't there.
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