A Quote by Sheila Hancock

Prompting children to create imaginary worlds is hugely important. — © Sheila Hancock
Prompting children to create imaginary worlds is hugely important.
I started writing because I decided I was too old to play pretend in the backyard. Then I found that I could create those imaginary worlds on the page.
I don't think I have ever done anything for this age of children before, a pre-school audience. Generally speaking, we don't have vivid memories of that age and what influenced us, yet clearly they are hugely formative years and it's really important that we can create television of a high quality for that audience.
From the viewpoint of the writer, the most significant aspect of fantasy and science fiction is that stories of these kinds are either set in imaginary worlds or feature the appearance in the familiar world of some imaginary entity.
There are only two worlds - your world, which is the real world, and other worlds, the fantasy. Worlds like this are worlds of the human imagination: their reality, or lack of reality, is not important. What is important is that they are there. these worlds provide an alternative. Provide an escape. Provide a threat. Provide a dream, and power; provide refuge, and pain. They give your world meaning. They do not exist; and thus they are all that matters.
I love being part of a group who tells stories, whether it be in the theater or in cinema, and I love creating imaginary worlds rather as children do, but I never had a burning desire to act, but it just sort of suited me.
Even the very youngest children already are perfectly able to discriminate between the imaginary and the real, whether in books or movies or in their own pretend play. Children with the most elaborate and beloved imaginary friends will gently remind overenthusiastic adults that these companions are, after all, just pretend.
My imaginary friends have become my imaginary children.
All children want to do is play in worlds they create and project on their external world. If allowed to do that, they are constantly building new neural structures for creating internal worlds and projecting them on their external world. And they build up an enormous self-esteem and feeling of power over the external world through their own capacities.
Instead of inventing imaginary friends, I invented whole imaginary worlds. They were elaborate scenarios about spies and adventurers and top secret missions. I crawled along my swing set, searching for escape routes from my maximum-security prison; I biked through the neighborhood, the wind in my hair and a fleet of evildoers on my heels.
Never delay a prompting. When you honor a prompting and then stand back a pace, you realize that the Lord gave you the prompting. It makes me feel good that the Lord even knows who I am and knows me well enough to know that if He has an errand to be run, and He prompts me to run the errand, the errand will get done.
Science fiction is about worlds you don't know and worlds you can create, like in 'Avatar'.
I didn't have any more children because I couldn't have continued working - and I was the main breadwinner. But although we are small in number, family life has always been hugely important to me.
Children exist in the worlds that adults create for them, both locally and globally, and their options are, by virtue of age, often painfully limited.
When I was a kid I loved to read, but I didn't write and I didn't create imaginary worlds. So, if one student walks away thinking, "She's obviously just an ordinary person, yet she gets to make her living doing what she wants to do. Maybe that applies to me, too," then I feel like my time has been well spent.
If you watch young children play, you will notice that they create games, characters, situations, whole worlds in which they immerse themselves with intense concentration.
Children, I mean, think of your own childhood, how important the bedtime story was. How important these imaginary experiences were for you. They helped shape reality, and I think human beings wouldn't be human without narrative fiction.
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