A Quote by Sherry Turkle

Pinball games were constrained by physical limitations, ultimately by the physical laws that govern the motion of a small metal ball. The video world knows no such bounds. Objects fly, spin, accelerate, change shape and color, disappear and reappear. Their behavior, like the behavior of anything created by a computer program, is limited only by the programmer's imagination. The objects in a video game are representations of objects. And a representation of a ball, unlike a real one, never need obey the laws of gravity unless its programmer wants it to.
While classical mechanics correctly predicts the behavior of large objects such as tennis balls, to predict the behavior of small objects such as electrons, we must use quantum mechanics.
Children need to be exploring their physical world. They need to be learning the fundamental laws of physics by manipulating objects.
Objects obey quantum laws- they spread in possibility following the equation discovered by Erwin Schodinger- but the equation is not codified within the objects. Likewise, appropriate non-linear equations govern the dynamical response of bodies that have gone through the conditioning of quantum memory, although this memory is not recorded in them. Whereas classical memory is recorded in objects like a tape, quantum memory is truly the analog of what the ancients call Akashic memory, memory written in Akasha, Emptiness- nowhere.
Physical objects are conceptually imported into the situation as convenient intermediaries not by definition in terms of experience, but simply as irreducible posits comparable, epistemologically, to the gods of Homer . . . For my part I do, qua lay physicist, believe in physical objects and not in Homer's gods; and I consider it a scientific error to believe otherwise. But in point of epistemological footing, the physical objects and the gods differ only in degree and not in kind. Both sorts of entities enter our conceptions only as cultural posits.
Just as the introduction of the irrational numbers ... is a convenient myth [which] simplifies the laws of arithmetic ... so physical objects are postulated entities which round out and simplify our account of the flux of existence... The conceptional scheme of physical objects is [likewise] a convenient myth, simpler than the literal truth and yet containing that literal truth as a scattered part.
It is clear that everybody interested in science must be interested in world 3 objects. A physical scientist, to start with, may be interested mainly in world 1 objects--say crystals and X-rays. But very soon he must realize how much depends on our interpretation of the facts, that is, on our theories, and so on world 3 objects. Similarly, a historian of science, or a philosopher interested in science must be largely a student of world 3 objects.
A thought has no size in the physical sense but is vast as compared to the physical acts and objects into which it is later precipitated. The power of a thought is enormous and superior to all the successive physical acts, objects, and events that body forth its energy. A thought often endures for a time much greater than the whole life of the man who thought it.
Mathematicians do not study objects, but relations among objects; they are indifferent to the replacement of objects by others as long the relations don't change. Matter is not important, only form interests them.
I agree that science is the best way of understanding the natural world, and therefore that we have reason to believe what the best science tells us about the objects in that world and the relations between them. But this does not mean that the natural world is the only thing we can have true beliefs about. The status of material objects as things that are "real" is a matter of their having physical properties, such as weight, solidity, and spatio-temporal location. In order to be real, such things need not have, in addition to these properties, some further kind of metaphysical existence.
One of the reasons people might be fallible, why we might fail to do what we try to do isignorance, that we have a limited understanding of the laws of the world - the physical laws that govern the world and of all the particulars of the world upon which those laws work. And then there's ineptitude, meaning that the knowledge is available, but individuals fail to apply it correctly. The third source is "necessary fallibility." That is, we're never going to be omniscient, there is some knowledge that we will simply never achieve, and there are limits to what we will be able to do.
There are principles that govern human effectiveness - natural laws in the human dimension that are just as real, just as unchanging and unarguably there as laws such as gravity are in the physical dimension.
Computer programming is an art, because it applies accumulated knowledge to the world, because it requires skill and ingenuity, and especially because it produces objects of beauty. A programmer who subconsciously views himself as an artist will enjoy what he does and will do it better.
My work involves the physical manifestation of emotional reality. Thus, the invisible becomes visible; the normal, abnormal; and the familiar, unfamiliar. Ordinary life is an endless source of fascination to me in its ritualistic objects and behavior.
At one point I felt a tension between objects, their real, physical lives, and the idea of meaning: the physical, material reality of a book, and the totally intangible experience of reading it.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
For the religious, passivism [i.e., objects are obedient to the laws of nature] provides a clear role of God as the author of the laws of nature. If the laws of nature are God's commands for an essentially passive world ..., God also has the power to suspend the laws of nature, and so perform miracles.
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