I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
If you look at the evolution of games from console to Internet to mobile, and look at social networking from Web to mobile, everything is fragmenting.
It [World of Warcraft] is a touchstone. It has established standards, it's established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that's pretty dumb.
You can't ignore mobile. We are doing a lot of stuff in the game space, mostly nonconsole stuff, and those are primarily mobile/pad games.
As Christians we are here to affirm the supreme value of direct sharing, of immediate encounter -not machine to machine, but person to person, face to face.
I'm not super social, don't really go to parties, or basketball games, or football games very often, the big social occasions.
What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later.
I don't play the console games too much. I did a little bit growing up, but what I enjoy about my iPhone and the mobile games is you already have your phone with you, so it's easy if you're on a bus ride to just take it out and play.
Art's primary social function is to define the communal self, which includes redefining it when the community is changing.
Model. Two mobile eyes in a mobile head, itself on a mobile body.
The 3DS is a fantastic machine with more than 1,000 games. Its key differentiator is the 3D immersive experience without need for glasses. But as good as that machine is, you can't play a game like 'Legend of Zelda: Breath of the Wild' on it.
I've been to many Games and Championships and the mascot plays a special part. It brings a certain energy to the event, to the brand and identity of the Games. Children gravitate towards it and it almost becomes the face of the Games if you like.
Studies of social games, puzzle games, and brain-training games have shown they have little effect on the brain despite often being marketed as improving memory and reaction speeds.
When I'm telling stories of my video game days, when I was a really hardcore MMO player, I played 'EverQuest' for two years and played 'World of Warcraft' and several other games for the last ten years or so... 95% of the stories I'll tell you are 'EverQuest.'
I think that it will be the mobile technologies, both from the enterprise and the consumer side, where super unicorns will come from. I still believe that social networking in combination with mobile will create opportunities for super unicorns.
The biggest innovation of all is social networking, and cellular technology is the facilitator for social networking. People are mobile; social networking is people, and the only way people connect with each other is wirelessly.