A Quote by Shigeru Miyamoto

I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
I think "artistic" simply means there's more of the creator in the thing. Whether it's painting or song or movie or game, the creator puts more of themselves into the piece, so when the audience see it, they feel something real, they feel something human, they feel something that's like a person.
It's my experience that you first feel the impulse to write in your chest. It's like falling in love, only more so. It feels like something criminal. It feels like unspeakably wild sex. So, think: When you feel the overpowering need to go out and find some unspeakably wild sex, do you rush to tell your mom about it?
Life isn't what you think it is. It's like water, and the young let it trickle away between their fingers without even noticing. Cup your hands, keep it safe. Life eventually becomes something else, something hard, something simple, something you can hold in your hand and nibble on contentedly as you sit in the sun.
What I love about Inuit carving is that it's so narrative, but it doesn't have the temporal dimension of an illustrated picture, where it feels like something happens before or after. Everything is happening in the sculpture, and you can hold the whole story in your hand. A lot of these sculptures are small enough that you can hide them in your hand completely so you're not looking at them, you're just feeling them. I
On 'Heavy Rain,' the game started with something that happened to me when I lost my son, my six-year-old boy, in a mall. I was so scared. I was curious to see if I could create that impression, that fear, in a game, an interactive experience.
Success comes from having a fulfilling experience and being inside the moment of that experience. Success does not come in retrospect or as a recollection or even as an evaluation from others. lt's not something that you can physically hold onto or repeat at will. Only when you acknowledge the special moments can you truly feel the effects of your most wonderful achievements.
Nothing can happen, nothing can occur in your life which is not a precisely perfect opportunity for you to heal something, create something, or experience something that you wish to heal, create, or experience in order to be who you really are.
When you go and create something, you want to believe in it. If they don't, we're barking up the wrong tree. But when you believe in something and you see other people believing in it too, it just feels like you're doing something right in the world, and that feels good.
We think the right categorization for digital devices is something you hold in your hand, a mobile-type product, and something you sit two feet away from.
I think a responsibility comes with notoriety, but I never think of it as power. It's more like something you hold, like grains of sand. If you keep your hand closed, you can have it and possess it, but if you open your fingers in any way, you can lose it just as quickly.
When your heart is broken, you feel like no freaking book in the world could help you because a book is not the person who you love, who doesn't love you. However, books help, if only because they serve as something you can hold in your hand and throw across the room in agony.
Focus on this moment. Hold your hand and see what it feels like. Go look at some grass. Talk to a palm tree. Outrun a Ferrari. Experience life.
When I create a story, I can make it however funny, sad, or happy I want it to be. And when I read, I feel like I'm in the story, and I get to experience it. It feels like I'm watching someone else do something, but I'm doing the thing that the character is doing as well.
Sometimes it's not like I write very specific, it's more like I add an atmosphere almost to something that might have been quite awkward in my mind from the beginning. Something has happened and I want to force myself to think of it in a more positive way. And then I force myself to write something that convinces me that this is actually something pretty good or something that I learned something valuable from.
Such a strange thing, to hold a six-year-old's hand. Especially a six-year-old you've only just met. A toddler will grab hold of your finger, and someone your own age will clasp on to your whole hand, but with six-year-olds it's something in between, this acknowledgment that they can't be the one to take hold, so you have to do all the holding, folding your hand around theirs, feeling so much bigger and responsible.
When Will truly wants something,” said Jem, quietly, “when he feels something — he can break your heart.
This site uses cookies to ensure you get the best experience. More info...
Got it!