A Quote by Shigeru Miyamoto

I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — © Shigeru Miyamoto
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
Qwiki is a game changer. The team has succeeded in creating an entirely new media format that will drastically improve the web experience.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
Be true to the game, because the game will be true to you. If you try to shortcut the game, then the game will shortcut you. If you put forth the effort, good things will be bestowed upon you. That's truly about the game, and in some ways that's about life too.
Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
A good game impresses you with what you're doing. I think that's a fundamental difference that I as a game designer need to recede in the background.
Sometimes maybe it just doesn't go right in the game, but that's football, and I think I'm definitely improving game by game, and getting more experience is good.
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
I think the idea of having a game based on reality is compelling right off the bat because everyone has some experience with the subject of the game.
I think that the game is the game. I think that expansion is good for the game because it gives more jobs to the people and more ballplayers can play, but I think the game is still the game. The ballplayers, they come into the game with one thing in mind - it's their job.
Instant replay ought to be thrown out. Period. It's a game of imperfections. Why is that so bad for the game? Really, I think they are trying to make the game perfect. I'll tell you what: It will never, ever be perfect.
I look at improvising as a prolonged game of chess. There's an opening gambit with your pawn in a complex game I have with one character, and lots of side games with other characters, and another game with myself - and in each game you make all these tiny, tiny moves that get you to the endgame.
Football is an elective. It's a game. It's make-believe. And to think that people have brain damage from some made-up game.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
The game is No. 1. You are an adjunct to the game. In a studio, there is no game. You are the star. That's why you are there. For the game, you can't go away from the game and beat your chest. People are there to watch the game. You are there to supplement, not to override or overwhelm.
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