A Quote by Shigesato Itoi

I wanted to create a game (EarthBound) with real characters; characters whom players would recognize in the people around them. — © Shigesato Itoi
I wanted to create a game (EarthBound) with real characters; characters whom players would recognize in the people around them.
My experience is at The Groundlings Theater, where we created different characters and did sketch comedy. And sometimes the characters were outrageous, but they always came from a real place. So even working there, we had to create characters from the people that we knew.
I think it's definitely beneficial for these characters to have good acting voices behind them and it affects the characters in a way that people can feel like they're part of the game and that they know these characters.
I don't think I ever relinquish a person I have known, and surely not my fictional characters. I see them, I hear them, with a clarity that I would call hallucinatory if hallucination didn't mean something else ... A character whom we create can never die, any more than a friend can die ... Through [my characters] I've lived many parallel lives.
My characters surprise me constantly. My characters are like my friends - I can give them advice, but they don't have to take it. If your characters are real, then they surprise you, just like real people.
My characters surprise me constantly. My characters are like my friends - I can give them advice, but they don't have to take it. If your characters are real, then they surprise you, just like real people
I don't use recurring characters. I do get very interested my characters while I'm working with them, and I find the process of fitting them into a story, and allowing them to create the story around themselves, fascinating. But no, I don't imagine they have a life outside of what I make for them.
I wish we could sometimes love the characters in real life as we love the characters in romances. There are a great many human souls whom we should accept more kindly, and even appreciate more clearly, if we simply thought of them as people in a story.
There are characters in movies who I call 'film characters.' They don't exist in real life. They exist to play out a scenario. They can be in fantastic films, but they are not real characters; what happens to them is not lifelike.
For me, there is a stigma attached to playing beautiful parts. They are often empty characters whom the action happens around. I'm more drawn to characters with a complex internal life, who have a burning frustration underneath that keeps them going.
I think the idea, first and foremost, is to understand that people may label these characters as villains, but at the end of the day I have to fall in love with the characters that I play. For me, they have to be real characters with real objectives, and driving forces. So they're all different.
I turned down all the requests for the rights to the books, for years, mostly because they wanted the rights to the characters, and to turn it into a TV series. This would have allowed them to do anything they wanted with the characters, and that just wasn't an option for me.
Don't let your characters tell you what to do. They can be pushy. Some writers say that they create characters and then just sort of follow them around through the narrative. I think that these writers are out of their minds.
I always do a lot of work around characters to make them real people because, oftentimes, they really are a sliver of a person. Even with truly wonderful writers, women characters are there to emote, and they're often incredibly chaste or worthy. Or they're a 'different type of woman', which is the worst.
When I was eight years old, I played a story game with my younger brother and sister to help them fall asleep. The 'word-story game' was where they would choose a word and I would create a story. Acting and directing are similar to this game, where I am given the words then I fill in the life of the characters.
I wanted to create characters who could do fantastic things but who weren't exactly superheros - characters who exist on sort of a spectrum from super-ability to disability.
I would love for people to think that I am as quick, clever, smart and heroic as the characters that I write, but those characters are characters.
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