A Quote by Shriya Pilgaonkar

It's always fun when you pick up a skill for a particular character. — © Shriya Pilgaonkar
It's always fun when you pick up a skill for a particular character.
Having fun is a very particular skill. And not everyone has that skill.
Whenever feasible, pick your team on character, not skill. You can teach skills; you can't teach character.
Each acoustic guitar has its own character and personality. On a particular day, I might pick one up and start noodling around, looking for some emotional content in the chords.
I always tell young journalists to leverage what you have. If you have a particular language skill or access to a particular place or culture in a way that others don't, that's your advantage.
With tennis, you can go pick up a racket, take a lesson, and understand how much talent and skill it takes to be as good as the top pros. Same with golf: pick up a club. But not many can go out and get in a race car and experience a drive at over 200 miles an hour.
The only real reason for self-referencing is the fun factor. It's fun for the writer, getting little peeks at what old characters might be up to. And it's fun for readers to spot a familiar face, or pick up on a made-up book title or something from an earlier story. I don't know that it does -- or even should -- contribute to the story in hand being any better than it would have been without it.
I think that a lot of the time I don't go for something in particular. I see what comes to me, I filter it out. I never really strive to play a particular character or do a particular genre of film. As long as it's a good script and a great range of people and my character is really interesting I can't see any reason not to do it.
I've always shied away from computers, the Internet and all that. I'm a bit more traditional, really - pick up a newspaper, pick up a phone.
It's a really special skill to be able to pick up a phone the way that a human picks up a phone. It's not as easy as you think.
When I'm working in television, I've learned you've got to work fast. You don't have time to rehearse; you don't have time to just mess around. You've got to move quickly. So I pick that up from that world, and I also pick up the idea of development of character and development of situations.
As Laurel Van Ness it's so much fun, and with that comes a creative outlet. You can be who you wanna be and be that particular character. I'm so thankful that Impact allows me to do that.
One strategy for getting ahead is being incredibly good at a particular skill; you need to be world-class to stand out for that skill. In my case, I layered fairly average skills together until the combination became special.
It's always fun to layer a character, to make the character a little bit more dynamic than it is on paper.
My mum always had fun on shoots, but afterwards, she would pick us up from school and make dinner. I had a pretty normal childhood.
I honestly do think that every character - you pick up the things, little things that you like about them in your life. Especially if you play a character for a long time.
I like all of the books I work on to be ones you can pick up without knowing the entire history of the character, because then, not only can you enjoy it as is, but it encourages you to look into the history of that character and their world.
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