I think that the game is the game. I think that expansion is good for the game because it gives more jobs to the people and more ballplayers can play, but I think the game is still the game. The ballplayers, they come into the game with one thing in mind - it's their job.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
As an organization, I think you owe it to the vast majority of people who go to the game and want to watch the game and enjoy the game and feel good about bringing their kids or their wife or their grandma to the game.
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
Sometimes maybe it just doesn't go right in the game, but that's football, and I think I'm definitely improving game by game, and getting more experience is good.
The game is No. 1. You are an adjunct to the game. In a studio, there is no game. You are the star. That's why you are there. For the game, you can't go away from the game and beat your chest. People are there to watch the game. You are there to supplement, not to override or overwhelm.
It will be a hard game if you think about winning a championship. We need to think about our own game at the moment and focus on getting good results especially over the Christmas period.
I think it's good that the womens' game is being pushed, and maybe the men can look at our game every now and then and learn something from the way we approach the game.
Once you have a good bowling attack that can take 20 wickets anywhere, then no game is an away game. Every game is a home game. It doesn't matter what the pitch is, you have the ammunition.
I've always felt that 'game over' is a state of failure more for the game designer than from the player.
Game Over is a very frustrating game convention. In short, it means, 'If you were not good enough or did not play the game the way the designer intended you to play, you should play again until you do it right.' What kind of story could a writer tell where the characters could play the same scene ten times until the outcome is right?
I'm not planning a kickstarter game. And I'm not really a game designer.
Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?
The single most important thing is to know the game. Study the history of the game, the fine points of the game, and the personalities of the game so you'll be able to recognize what they're doing out there and then you'll be able to anticipate certain things that are going to happen.
I love the game, but I'm not going to play the game for the rest of my life, so you need something else you're good at, another passion. You have to be well-rounded, or else you're going to burn out, and you'll lose passion for what you're doing.