A Quote by Sophie Calle

I try every time for a project to have a natural ending. As much as I can, I try to follow the story and to give it its own end. — © Sophie Calle
I try every time for a project to have a natural ending. As much as I can, I try to follow the story and to give it its own end.
I tell everybody, I get so much because I give so much. I give freely, I give all my time, give all my money, give all of my soul. I try to motivate people. I try to inspire them.
I'm not someone who works a lot, and what I mean by that is that I have a project and I focus on it, and I don't spread myself too thin. I try to give as much as I can to that project, and if we have a lot of time, that's amazing for me, because I like to really dive deep and do as much as I can.
Morning comes every day; the sunrise does not fail, nor the sunset. Give it time. That is all that may be required. Just give it time. Do not try to push the river. The cycles of life present themselves, play themselves out, and make smooth every passage and terrain. Try not to get caught up in your story of the moment. Look, rather, to the Long Story. Therein will be found your peace. The cycles will redeem this moment, if you let them, and even this shall pass.
I don't think it's my responsibility, but I definitely try to create my own projects that are Latin-based with a Latin crew and Latin cast. I try to give all my characters Latin names whenever I can and make sure that they are of Latin heritage. But that does not work with every project.
I usually have a general idea of where the story is going, but I try to avoid planning in too much detail. The best endings are those that emerge only after I've thought long and hard about the various ways the story might end. Then I choose the ending that seems surprising yet somehow inevitable.
What a director is looking for is someone who will follow you and no matter what. And if you ask for blue, he's gonna try blue. And if you say, give me a piece of red with it, and they try. And you don't mind so much if it's difficult to get the blue and the red together. As long as they try. And as long as they give everything they can to give you what you want. That's what I'm looking for.
I try not to write more than two or three, I try to just write one if possible, I write till the end at least a draft of a play or a novel; but sometimes, I'll take a break for a couple weeks for a project that is paying me money like a television project which I try to stay away from just to stay financially ahead of the game.
Whatever I try to do, I always try to give it my best and try to be a killer because, at the end of the day, if you don't work hard, you are not going to get food on your table.
God, I want to give You every minute of this year. I shall try to keep You in mind every moment of my waking hours....I shall try to let You be the speaker and direct every word. I shall try to let You direct my acts. I shall try to learn Your language.
I never try to give a message in my books. It's about living with characters long enough to hear their voices and let them tell me the story. Sometimes I would love to have a happy ending, and it doesn't happen because the character or the story leads me in another direction.
It happened to me on 'King of the Hill,' where I'd left it before the end and didn't really participate in the ending, and I always felt a little bit like I wanted to try a different version of that story.
Never submit an idea or chapter to an editor or publisher, no matter how much he would like you to. Writing from the approved idea is (another) gravely serious time-waster. This is your story. Try and find out what your editor wants in advance, but then try and give it to him in one piece.
There's a certain amount of pressure that goes with writing superhero characters, especially characters that are beloved to audiences. You know that you're always writing into a certain amount of expectations and into an existing fandom, and I try to take the pressure of that in when I first accept a project and then I try to push it aside as much as possible and just focus on the story that I want to tell. It's definitely a little more pressure than writing something of your own, from your own brain, and creating those expectations from scratch. But I also like the challenge of it.
With any project, but especially in television, I always try to look at where the character is starting from and where he's going to end up, and try to find the biggest arc that makes it the most exciting to play.
'Somnia' is a story about loss and, I guess, what you're willing to do to have closure and try and feel whole again. It's a story of redemption in a sense. I don't want to give too much away, but it's a heartbreaking story that's incredibly terrifying.
I'm a pantser. I try to plot. I always try to plot. I end up with a few paragraphs that basically outline the gist of the story.But I never get much beyond that. I get too impatient to write.
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