A Quote by Spencer Krug

I don't have a dayjob or anything. And then, winter's [makes it] hard to do anything. — © Spencer Krug
I don't have a dayjob or anything. And then, winter's [makes it] hard to do anything.

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Spencer Krug
Born: May 4, 1977
You're a very difficult person to manipulate, you know." "Nonsense," he said. "You just have to promise me that I won't have to do a thing, and then I'll do anything you want." "Anything?" "Anything that doesn't require doing anything." "That's nothing, then." "Is it?" "Yes." "Well, that's something.
You have a hundred senators, but for anything to happen you need 60, which makes it really hard for anything to happen.
The very thing about people that makes the human race interesting is also the thing that makes it so hard to get anything done without the most horrible confusions: no two people think exactly the same way about anything.
Though my natural instinct is to wish for a life free from pain, trouble, and adversity, I am learning to welcome anything that makes me conscious of my need for Him. If prayer is birthed out of desperation, then anything that makes me desperate for God is a blessing.
You must be really bad, because it is a puzzle. Creating anything is hard. It’s a cliché thing to say, but every time you start a job, you just don’t know anything. I mean, I can break something down, but ultimately I don’t know anything when I start work on a new movie. You start stabbing out, and you make a mistake, and it’s not right, and then you try again and again. The key is you have to commit. And that’s hard because you have to find what it is you are committing to.
Let this be the criterion always: anything that makes you festive, anything that gives you celebration, anything that makes you dance and sing to such an extent that you disappear in your dancing, in your singing, in your celebration... is the only true religion I know of.
I like jumping around perspective. It keeps things alive and makes you realize that your personal perspective on anything is very misleading and it's real hard to get a real sense of anything.
There's a rule for what makes good fantasy work, and it's as strange as any riddle ever posed in a fairy tale: In fantasy, you can do anything; and therefore, the one thing you must not do is 'just anything.' Why? Because in a story where anything can happen and anything can be true, nothing matters. You have no reason to care what happens. It's all arbitrary, and arbitrary isn't interesting.
It's hard to make something that's interesting. It's really, really hard. It's like a law of nature, a law of aerodynamics, that anything that's written or anything that's created wants to be mediocre. The natural state of all writing is mediocrity... So what it takes to make anything more than mediocre is such an act of will.
I like rap. I like anything with soul. I like anything you can feel, anything that makes you think that the artist had to make that song, or they were going to go crazy.
To write anything decent, it's hard. Anything you want to be good is hard.
I like African and avant-garde music, anything that's vaguely interesting. Hard rock I get a bit bored with because it's what I do. So anything outside of hard rock's fine by me.
I have a total irreverence for anything connected with society except that which makes the roads safer, the beer stronger, the food cheaper and the old men and old women warmer in the winter and happier in the summer.
Working in TV and navigating success is a tricky thing. It's easier to navigate the hard work of starting out because you just do anything they let you do, but once you get into an orbit, after the thrusters have pushed you into the orbit, now you have to navigate that orbit. There's no choices when you're starting out. You're just like, "Please, let me do anything." But then it turns around and it's like, "We'll let you do anything".
To work hard and then loaf; to know hardship and then luxury, to learn about society and then color it with a dash of the wilds-is there anything quite so fine?
Another thing that makes the process different is we go in there and are completely immersed in [that] world for however many weeks and then we would leave and they would be animating for however many weeks and we wouldn't have anything to do with it. Then we would come back and see all this work that they had done. So it just took a lot more time than it would on anything else.
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