A Quote by Stefan G. Bucher

Making good design is easy. It's polishing the half-assed stuff that takes time. — © Stefan G. Bucher
Making good design is easy. It's polishing the half-assed stuff that takes time.
Look, I know this seems a little half-assed...' 'No, dude. I'd be thrilled if this plan were half-assed. This is, like, no-assed.' 'You're right. It's the most no-assed thing I've ever done in my life.
A lot of time with comedy stuff, half of the stuff on my feed is: 'Haha, good for you!' 'Hey, thanks for making my day!' And the other half is: 'Defund the CBC!' 'All Newfoundlanders are hoagie-hogs!' It's just left and right and there's never anything in between.
When you go into MMA you really can't do it half-assed. If you do it half-assed, then you're going to get annihilated. You're going to get destroyed out there: there are some really good fighters out there.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
To the designer, great design is beautiful design. A significant amount of effort must be placed into making the product attractive. To the client, great design is effective. It must bring in customers and meet the goals put forth to the designer in the original brief. To the user, great design is functional. It’s easy to read, easy to use and easy to get out of it what was promised Truly great design, then, is when these three perspectives are considered and implemented equally to create a final product that is beautiful, effective and functional.
Doing good stuff or stuff that you are proud of takes time and takes effort.
You're better off with a kick-ass half than a half-assed whole.
Those places I don't understand, just doing bad food. It takes some doing. Making good pasta is so much easier than making bad stuff. It actually takes quite an effort to make poor linguine pomodora.
The hell with "love" anyway, and with every other phony, time-wasting, half-assed emotion in the world.
Good design is innovative Gives a product utility Is aesthetic Makes a product easy to understand Is unobtrusive Is honest Is long-lived Is consistent down to the smallest detail Protects the environment Good design is as little design as possible.
I think a lot of people think it's easy to just post stuff. They think it's the easy way to fame nowadays, but it's been hard. You have to film the video, which takes forever because I'm super picky about all my takes and stuff. Then you have to edit it and upload it, and doing that three times a week is very, very difficult.
Making noise is easy; making stuff people understand is an easy thing to do.
To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is twice as big as it needs to be. Design is how you treat your customers. If you treat them well from an environmental, emotional, and aesthetic standpoint, you're probably doing good design.
Classical stuff takes a lot of rehearsal time and preparation, but with stuff that involves improvisation, you can over-rehearse it and it gets stale. You don't want it to be too comfortable. In fact, a good sound check, a good rehearsal usually means a bad performance.
Don't waste your death on a half assed life
I think it's good for an actor to bounce between stuff on camera and stuff in theatre. If I could do half and half every year I would be a very, very happy man.
This site uses cookies to ensure you get the best experience. More info...
Got it!