A Quote by Stephan Pastis

I don't like drawing characters facing right. — © Stephan Pastis
I don't like drawing characters facing right.
I don't like drawing characters facing right. If I tried to do that at a book signing, I'd have to pencil it first.
My drawing, like that of most cartoonists, is intended first of all to be functional: to create believable space, and communicate information. My strongest point in drawing has always been my ability to show characters' nonverbal communication through facial expression and posture.
I always start drawing any job by planning out to some degree the locales and trying to nail the characters. If they're existing characters, I'll draw them several times on rough paper just to get a feeling for them. The ideal when you're drawing a comic is to have everything in your head, not to have to refer to notes.
I've always like 'Dragonball Z' and 'Naruto,' that kind of drawing. My older brother draws so he was always drawing 'Dragonball Z' characters and so I got into it from there.
I was thinking about what would it be, what would the characters be like, and it just suddenly dawned on me that, hey, nobody is doing an underseas show. So I started drawing these weird invertebrate animals, various characters like crawfish and starfish and squids and sponge.
I like drawing. I like to spend the day drawing, the process is important for me. Drawing is a just a pleasure and it's nice to keep it going.
All I liked to do when I was a kid was draw. My childhood was like my adult life: drawing pictures with my brother, putting the comics up on the glass window, and tracing the characters onto tracing paper or drawing paper and then coloring them. That and making things was all we ever did.
I'd done a drawing of the model using only peripheral vision, looking at a spot on the wall to the right of where she sat. It wasn't really a drawing of her I produced; it was a drawing of the cloud of lights and darks she dissolved into when I focused on the spot. You could look at my drawing of this cloud and read it as a nude female figure, though a little translation was required.
When you are drawing characters to serve a plot purpose, you tend to get flat, stereotyped, unliving characters.
I am trying to represent design through drawing. I have always drawn things to a high degree of detail. That is not an ideological position I hold on drawing but is rather an expression of my desire to design and by extension to build. This has often been mistaken as a fetish I have for drawing: of drawing for drawing’s sake, for the love of drawing. Never. Never. Yes, I love making a beautiful, well-crafted drawing, but I love it only because of the amount of information a precise drawing provides
I made a drawing for a book I'm working . It's a little drawing of a girl who's ashamed and upset and hides in the corner of the closet. It's the kind of drawing that I feel like I'm really good at.
If you get the characters right you've done sometimes nearly half the work. I sometimes find I get the characters right then the characters will often help me write the book - not what they look like that's not very important - what people look like is not about their character. You have to describe the shape they leave in the world, how they react to things, what effect they have on people and you do that by telling their story.
You can make a sordid thing sound like a brilliant drawing-room comedy. Probably a fear we have of facing up to the real issues. Could you say we were guilty of Noel Cowardice?
I've always considered myself a graphic artists - a draftsman - as opposed to a typist. I do still work on a drawing table. At times drawing on a computer feels like I'm drawing on an Etch-a-Sketch.
It is the bareness of drawing that I like. The act of drawing is what locates, suggests, discovers. At times it seems enough to draw, without the distractions of color and mass. Yet it is an old ambition to make drawing and painting one.
It starts with the writing. We have to think of all these characters - we have to treat them all equally. We have to think of them as having an interior life and having motivations. When I'm drawing female characters, I'm looking for that. I'm looking for subtext. I'm looking for ways to make the reader relate to them in a way that goes beyond the pure aesthetic value. You know, just drawing an attractive woman really gets kind of boring after a while.
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