A Quote by Stephen King

I try to create sympathy for my characters, then turn the monsters loose. — © Stephen King
I try to create sympathy for my characters, then turn the monsters loose.
There is a darkness in you. In all of us, probably. Beasts we keep chained. Ordinary men have to keep the chains strong, for if we let the beast loose then society will turn upon us with fiery vengeance. Kings though...well, who is there to turn upon them? So the chains are made of straw. It is the curse of kings, Helikaon, that they can become monsters. And they invariably do.
All the best of the monsters played for sympathy. That goes for my father, Karloff, myself and all the others. They all won the audience's sympathy. The Wolf Man didn't want to do all those bad things. He was forced into them.
I am really drawn to damaged characters, and I have a lot of sympathy for them. Making those complicated characters empathetic is something to strive for. It's too easy to create a good guy or a good girl.
We create monsters and then we can't control them.
The goal is to be both disciplined and loose, so that the writing does not turn into a task or a chore. To leave myself behind, along with the mechanics, and disappear into the lives of my characters.
They weren't impatient for the boys to turn into cartoons again. They awarded sympathy, gave compassion. Because deep down they had found parts of themselves in the characters. You said it George.
I'm really quite bad at coming up with plot ideas. I like to create characters and just see what will happen to them when I let them loose!
All of the actors that have served to me as inspiration over the years have been those more associated with dramatic work who have, in turn, been able to embody their characters and lose themselves in those characters that they create.
What interests Sam Mendes are characters and relationships, and he was a genius at giving you the freedom to create the type of character you want, and also to explore and have fun with your fellow actors. For him, characters and relationships are really the heartbeat of the film, and then the action is the backdrop. By developing the characters, he makes you care that much more about the action and going on a journey with the characters.
I try not so much to create new characters and worlds but to create new game-play experiences.
Popular men, They must create strange monsters, and then quell them, To make their arts seem something.
Just try to make an impact on the game somehow whether it is on the defensive or offensive end. I think that has always been something that I have hung my hat on especially offensively. If it is not the night, then go make a play defensively and get after, dive for loose balls, create a charge, make an impact that way.
The comic novels I did when I was in my 20s had a harder edge - less sympathy for people. Or a sympathy that was harder to detect: Characters' foibles and obsessive bents were unrelenting, like caricatures.
As a kid, I just loved cartoons. And as the credits went by, I'd study those names and then try to figure how I could get hired to do what Mel Blanc and Daws Butler did. Create all of these great voices for animated characters.
If human beings are all monsters, why should I sacrifice anything for them?" "Because they are beautiful monsters..., And when they live in a network of peace and hope, when they trust the world and their deepest hungers are fulfilled, then within that system, that delicate web, there is joy. That is what we live for, to bind the monsters together, to murder their fear and give birth to their beauty.
The Freudians describe the conscious as a small lit area, all white, and the unconscious as a great dark marsh full of monsters. In their view, the monsters reach up, grab you by the ankles, and try to drag you down.
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