A Quote by Stephen Nachmanovitch

The easiest way to do art is to dispense with success and failure altogether and just get on with it. — © Stephen Nachmanovitch
The easiest way to do art is to dispense with success and failure altogether and just get on with it.
I think that failure is just as important as success. In a way, failure is a kind of success if you can look at it in the right way, if you can accept it and enjoy it in the right way.
You cannot achieve success without the risk of failure. And I learned a long time ago, you cannot achieve success, if you fear failure. If you're not afraid to fail, man, you have a chance to succeed. But you're never gonna get there unless you risk it, all the way. I'll risk failure. Sometimes, half the fun is failing. Learning from your mistakes, waking up the next morning, and saying 'Okay. Watch out. Here I come again. A little bit smarter, licking my wounds, and really not looking forward to getting my ass kicked the way I just did yesterday.' So now, I'm just a little more dangerous.
It is Basic Management 101 that if you reward failure you are going to get more failure, and if you want success you should reward success. But if you look at the way this administration has approached national security, they have kind of got that principle backwards.
Factors such as timing, luck, and destiny have a bearing on success. But success and failure are good teachers. Failure means something better is waiting for you. But I will allow myself to get upset at failure only if I know I have not given it my all.
Failure is a part of success. There is no such thing as a bed of roses all your life. But failure will never stand in the way of success if you learn from it.
If only we could get Muslims to boycott all airlines, we could dispense with airport security altogether.
Cultivate your desire for success to be greater than the fear of failure; Failure is merely a pitstop between where you stand and success. Failure allows you to learn the fastest; Failure inspires winners and defeats losers.
The reason I do this job is because I started to be a painter. Making money in art was difficult. The easiest way to make money was to use art for some other reason. One of the easiest and most interesting from an economic point of view was fashion. Fashion pays.
If failure isn't an option, then success isn't either. Success is just failure repeated until it works.
I agree that one can't dispense with the reins and the whip altogether, for knaves find their way even into literature, but no thinking will discover a better police for literature than the critics and the author's own conscience.
Success and failure are both difficult to endure. Along with success come drugs, divorce, fornication, bullying, travel, meditation, medication, depression, neurosis and suicide. With failure comes failure.
Art Is a Way Out. Do not let life overwhelm you. When the old paths are choked with the débris of failure, look for newer and fresher paths. Art is just such a path. Art is distilled from suffering.
If success were easy, then it would not necessarily be true success. Some of history's most successful people learned to cope with failure as a natural offshoot of the experimental and creative process and often learned more from their failures than their successes. By taking the attitude that failure is merely a detour on the way to our destination, hope can blossom into success.
Failure is so important. We speak about success all the time. It is the ability to resist failure or use failure that often leads to greater success. I've met people who don't want to try for fear of failing.
When you fail, things get real. In fact, they get real real. If your success was a high profile success, then your failure will be a high profile failure. Opportunities and 'friendships' will evaporate. Failure shines a bright light on all relationships. The ones that last are pure and true, which is a true gift.
Game development is very difficult. Nobody sets out to create a game that's not fun. It's all of the challenges and difficulties that happen throughout development that determine whether a game is a failure or a success. I think playing those thousands of games is the single best and easiest way to learn from my predecessors.
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