A Quote by Steve Carell

It's interesting when you're trying to create a character in animation. It's really a communal effort. — © Steve Carell
It's interesting when you're trying to create a character in animation. It's really a communal effort.
I love shooting, when the character is interesting and the script is interesting, but the research beforehand is really fun. The whole process makes me anxious and restless, and I have trouble sleeping, just trying to figure out the character.
My advice is: to try and stay really true to the things that make YOU laugh, as opposed to trying to create a character that you think is funny. Some comedians get into bad habits when they are trying to create something that is not them, and they are trying to write a voice that isn't their true voice.
When you do animation - well, straightforward animation, although it's not straightforward - the voice for a character or something, they're always singular experiences, really.
Both the BJP and the SP are trying to create communal tension but people have become aware.
Its really interesting working in television as opposed to the theater, where you know the arc of the character and you are able to create this whole backstory.
It's really interesting working in television as opposed to the theater, where you know the arc of the character and you are able to create this whole backstory.
On MTV, the dialogue can be a little darker, more interesting and edgy... the animation is just phenomenal. It's a CGI program that's doing all the animation.
Aladdin' was probably my favorite Disney animation when I was a kid. The animation was great and Robin Williams was unbelievable as the Genie. 'Aladdin' was an amazing adventure and the lead character was a hero for guys, which I loved. It wasn't a princess or a girl beating the odds; it was a street rat. That seemed really cool to me.
'Aladdin' was probably my favorite Disney animation when I was a kid. The animation was great and Robin Williams was unbelievable as the Genie. 'Aladdin' was an amazing adventure and the lead character was a hero for guys, which I loved. It wasn't a princess or a girl beating the odds; it was a street rat. That seemed really cool to me.
It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong.
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
You basically go in animation and it's all in the imagination. There aren't even pictures to look at. You usually go in there and work with whoever the director is to create this voice and this character.
The walls between live-action and animation are becoming really porous, and it's interesting.
When I create a character, particularly my central character, I want someone who is interesting and feels real and who might have quite a few virtues but is unlikely to be perfect, who hasn't necessarily made all the right choices.
I so love the animation process. Interesting, everything that I do in animation, the kind of crafting and skills of storytelling, totally work within the structure of the Disney nature films. In a weird way, I like to think that animation is like painting, and Disney nature is like sculpting. Animation you start with a blank canvas and you paint. With Disney nature, you start with a big block of imagery and you hone it down into your final story. Somewhere you end up with something kind of pretty to watch.
I'm really comfortable doing voice-overs, but it's really fun to do animation. Those animation talents are hysterical. They're so good, and they're so amazingly quick on their feet.
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