A Quote by Steve Harvey

Don't hate the player; change the game — © Steve Harvey
Don't hate the player; change the game
Scottie's game changed with where he was at physically. He wasn't the same player at 21 as he was at 30. Both he and Michael aged gracefully in this league and that's the beauty of being a professional player. You continue to grow and continue to change your game, but you do it to be just as effective.
Don't hate the player, Todd, hate the game.
Don't hate the player, hate the game.
The best thing about streaming is there are no load times during play. Once the game has loaded the player never has to wait for new maps to load. This enables the player to get more immersed in the game world as there are no loading screens to remind the player they are actually playing a video game.
Love me or hate me, it's one or the other. Always has been. Hate my game, my swagger. Hate my fadeaway, my hunger. Hate that I'm a veteran. A champion. Hate that. Hate it with all your heart. And hate that I'm loved, for the exact same reasons.
This is a big game, and there are a lot of haters in the game. But don't hate me, hate the game.
Any player coming to Spurs whether he's a big signing or just a ground staff boy must be dedicated to the game and to the club. He must be prepared to work at his game. He must never be satisfied with his last performance, and he must hate losing.
How then shall mathematical concepts be judged? They shall not be judged. Mathematics is the supreme arbiter. From its decisions there is no appeal. We cannot change the rules of the game, we cannot ascertain whether the game is fair. We can only study the player at his game; not, however, with the detached attitude of a bystander, for we are watching our own minds at play.
Every single player matters. Every single player can change the course of the game.
I've always felt wingers, more than any type of player, can change a game.
I hate to lose, and if anybody gets used to losing they are going to be a loser. I'd like to tell you losing is part of the game, and it is, but I hated it. I still hate to lose. And that will never change. By the way, just because I turned the page and poured all my energies into business does not mean that I don't miss organized sports. I do.
Hobbes: Jump! Jump! Jump! I win! Calvin: You win? Aaugghh! You won last time! I hate it when you win! Aarrggh! Mff! Gnnk! I hate this game! I hate the whole world! Aghhh! What a stupid game! You must have cheated! You must have used some sneaky, underhanded mindmeld to make me lose! I hate you! I didn't want to play this idiotic game in the first place! I knew you'd cheat! I knew you'd win! Oh! Oh! Aarg! [Calvin runs in circles around Hobbes screaming "Aaaaaaaaaaaa", then falls over.] Hobbes: Look, it's just a game. Calvin: I know! You should see me when I lose in real life!
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
We are all part of a universal game. Returning to our essence while living in the world is the object of the game. The earth is the game board, and we are the pieces on the board. We move around and around until we remember who we really are, and then we can be taken off the board. At that point, we are no longer the game-piece, but the player; we've won the game.
There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change.
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
This site uses cookies to ensure you get the best experience. More info...
Got it!