A Quote by Steve Jobs

The broader one's understanding of the human experience, the better design we will have. — © Steve Jobs
The broader one's understanding of the human experience, the better design we will have.
A lot of people in our industry haven't had very diverse experiences. So they don't have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one's understanding of the human experience, the better design we will have.
I like to question the minutia, to get to the essence of things. The minutia of life is all about design. It's about the design of how you talk to another human being; it's the design of speech; it's the design of everything we do. We need to be better at listening, and we need to aim more directly at understanding and being understood.
The experience I'm talking about has given me one certainty: the salvation of this human world lies nowhere else than in the human heart, in the human power to reflect, in human meekness and in human responsibility. Without a global revolution in human consciousness, nothing will change for the better, and the catastrophe toward which this world is headed will be unavoidable.
The immigrant experience in 'Ilustrado' was only a small part of what I intended to be a broader look at the Filipino experience, even if that broader look was itself merely a specific perspective.
Good design allows things to operate more efficiently, smoothly, and comfortably for the user. That's the real source of advantage. Businesses have started to understand this, so good design will become the price of entry. ... Customers appreciate good design. While they can't necessarily point out what specifically makes it good, they know it feels better. There's a visceral connection. They are willing to pay for it, if you give them a great experience.
Don't worry, it's very clear that the painting was done by a human, most likely a human with one eye removed and a feverent if incorrect understanding of design and anatomy.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
Sciences provide an understanding of a universal experience, Arts are a universal understanding of a personal experience... they are both a part of us and a manifestation of the same thing... the arts and sciences are avatars of human creativity
One of the design goals for 'Starcraft 2' was to factor in better features that would make a better viewing experience for e-sports.
Other than basketball, I just come to KG for advice on life, just understanding how business works and understanding how I can be a better leader and also be a better human being.
Surely the world will be a better place, at least marginally, if people have a better understanding of Kant and Hegel, if Marx's thought its studied and appreciated, if people gain a better understanding of Fichte, whose philosophy is far more important than people realize.
Our main source of psychic energy in the future will depend on our ability to understand this symbol of evolution in an acceptable context of interpretation. Only in the context of an emergent universe will the human project come to an integral understanding of itself. We must, however, come to experience the universe in its psychic as well as in its physical aspect. We need to experience the sequence of evolutionary transformations as moments of grace, and also as celebration moments in our new experience of the sacred.
The only thing better than "hands-on" experience is hands-off experience - enough experience to understand that some things will turn out better if left alone.
Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution.
Acting represents all that human beings experience, and if you want it to be 'nice,' you will never be a serious communicator of the human experience.
How good the design is doesn't matter near as much as whether the design is getting better or worse. If it is getting better, day by day, I can live with it forever. If it is getting worse, I will die.
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