A Quote by Steven Johnson

The fusion of art and technology that we call interface design. — © Steven Johnson
The fusion of art and technology that we call interface design.
What’s next for technology and design? A lot less thinking about technology for technology’s sake, and a lot more thinking about design. Art humanizes technology and makes it understandable. Design is needed to make sense of information overload. It is why art and design will rise in importance during this century as we try to make sense of all the possibilities that digital technology now affords.
Once the product's task is known, design the interface first; then implement to the interface design.
Women have their own strengths, like fashion. In technology, we can contribute in a big way in terms of the design of the user interface.
There is always, in the fine arts, a physical interface between the artist's esthetic vision and the material result he seeks. The interface may be the application of brush to canvas, chisel to marble, bow to string... It may be the control of voice in song or the control of body in dance. It is the mastery of the interface that comprises the artistry; it is what constitutes the 'art' in fine art.
When designers replaced the command line interface with the graphical user interface, billions of people who are not programmers could make use of computer technology.
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
My skills weren't that I knew how to design a floppy disk, I knew how to design a printer interface, I knew how to design a modem interface; it was that, when the time came and I had to get one done, I would design my own, fresh, without knowing how other people do it. That was another thing that made me very good. All the best things that I did at Apple came from (a) not having money, and (b) not having done it before, ever. Every single thing that we came out with that was really great, I'd never once done that thing in my life.
I am extraordinarily fascinated by the future of technology. We are in the early infancy of technology, and we have an opportunity to guide how technology develops and integrates into our lives. I talk a lot about the 'invisible interface,' or the idea that we can utilize technology without being absorbed into a screen.
I closely follow everything about user interface or human-computer interface: technology that makes computers closer to the way the human being actually functions.
A general principle for all user interface design is to go through all of your design elements and remove them one at a time.
Art is an idea that has found its perfect visual expression. And design is the vehicle by which this expression is made possible. Art is a noun, and design is a noun and also a verb. Art is a product and design is a process. Design is the foundation of all the arts.
Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice.
The transformation of nature, a total fusion of science, art and technology in a sublime statement of human dignity and intelligence through the settlements we build for ourselves.
What the world needs is a small, compact, flexible fusion technology that could make electricity where and when it is needed. The existing fusion program is leading to a huge source of centralized power, at a price that nobody except a government can afford.
The key to industrial leadership is technology and design; of the two, technology is quantifiable and design is not. Technological improvements might make your product worth another $20. If you design something beautiful, what is that worth? It's worth whatever people will pay for it.
For thirty years most interface design, and most comptuer design, has been headed down the path of the "dramatic" machine. Its highest idea is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the "invisible"; its highest idea is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it.
This site uses cookies to ensure you get the best experience. More info...
Got it!