A Quote by Sunil Nagaraj

It costs about as much to launch an app as it does to make and launch a satellite. — © Sunil Nagaraj
It costs about as much to launch an app as it does to make and launch a satellite.
Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
With regard to North Korea, between myself and President Obama earlier, with regard to the so-called launch of satellite, the missile launch, we shared the view that it undermines the efforts of the various countries concerned to achieve the resolution through dialogue.
Historically, the U.S.'s big launchers fly seldom enough that their costs are dominated by annual upkeep of facilities and staff, not by the actual cost of each launch. The expensive part is maintaining the launch capability, not actually conducting launches.
When we were doing the launch of Kinect for Xbox, it was very much about getting sort of young blogger-influencer types to try this thing well in advance - a year before launch.
In 1985, the government decided to launch the first satellite. We had huge discussions then that nobody would need that kind of satellite or that it could fall from the sky.
I say we must have a movement that brings those troops home and launch a crusade to transform our school buildings, we launch a crusade to see to it that every citizen has adequate and affordable housing, we launch a crusade to make universal health care. We need not soldiers anymore in the world. We've had enough of them in western history.
As we begin to have landings on the moon, we can alternate those with vertical launch of similar crew modules on similar launch vehicles for vertical-launch tourism in space, if you want to call it that adventure travel.
As we begin to have landings on the moon, we can alternate those with vertical launch of similar crew modules on similar launch vehicles for vertical-launch tourism in space, if you want to call it that... adventure travel.
There's always apprehension whenever I launch anything, it seems. When I launch a tour, people are always, 'Oooh, is this gonna work?' And when I launch an album: 'Ooh, is this gonna work?' Or a new video. 'Really?' It's always like that - but I've always acted on the impulse that I have nothing to lose.
I wanted to launch 'Youngblood' with an exclusive relationship with ComiXology because I believe that they can provide the extra push that a launch like this requires.
As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.
You will launch many projects, but have time to finish only a few. So think, plan, develop, launch and tap good people to be responsible. Give them authority and hold them accountable. Trying to do too much yourself creates a bottleneck.
I never talked about launch angle, never mentioned launch angle. I know there's a lot of people probably hoping that I would say that because that's just the trend in baseball.
If your payloads cost hundreds of millions of dollars, they actually cost more than the launch. It puts a lot of pressure on the launch vehicle not to change, to be very stable. Reliability becomes much more important than the cost. It's hard to get off of that equilibrium.
When I started my company, many people said I shouldn't launch it as a retail concept because it was too big a risk. They told me to launch as a wholesaler to test the waters - because that was the traditional way.
I couldn't be working in a bank and launch a clothing line. It's only because cinema gave me a lot of access that I have been able to launch a clothing line.
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