A Quote by Sussanne Khan

If I had to give a tip to aspiring designers, it would be to re-look past designs and be inspired. But don't just copy. — © Sussanne Khan
If I had to give a tip to aspiring designers, it would be to re-look past designs and be inspired. But don't just copy.
Over the years, I observed that many talented graphic designers, including those in my own family, had difficulty getting their designs to market. I thought it would be possible to hold open stationery design competitions where all designers could participate.
The only tip I can give is just be yourself, you don't have to copy another song to be popular.
My biggest style inspirations come from the '90s. I'm really inspired by TLC, Janet Jackson, and designers like Jeremy Scott. I'm hugely inspired by Club Kids from New York back in the '90s. I'm inspired by the drag queen scene. Combat boots and the torn off jeans and a baggy shirt - I love that look.
Good designers copy; great designers steal.
I like Rihanna's style a lot. I like how she pulls off this cool tomboy style. I get inspired by other models; I think their off-duty style is cool. I get inspired by new designers that I see on Instagram. It just depends. I get inspired by the '90s a lot, and I look back on old things.
My fashion resolution for 2015 is to continue to be inspired by all of the great designers of the past and present while keeping true to my style and myself.
So many designers now look to the past for their inspiration when creating new looks, but if you get one from the past, it won't go out of fashion.
The paradox is that when we model future designs on past successes, we are inviting failure down the line; when we take into account past failures and anticipate potential new ways in which failure can occur, we are more likely to produce successful designs.
I'd advise all aspiring game designers not to aim for money when developing a game, because unfortunately it is very rare for game designers to be able to earn a living by developing analog games.
One of the neat things about Gearbox that I love is, we don't look at our designs as a totalitarian regime and we're all really happy to let designers and creators within the studio explore in our space.
It's an art installation to put out a collection, with the people behind the scenes who are inventing and creating these designs and making sure they're realized on the catwalk, and just how much hangs on it for the designers. Their livelihoods hang in the balance, as far as whether this year's collection works for them or not, and there are so many people's jobs on the line, as a result of that. I just had no idea.
I have mentored two young aspiring actors and I wish that I had known I could look for a mentor because it would have been a lot easier to be able to ask those questions to someone who had gone through it already.
In New York, we tip everyone. We tip doormen, we tip cab drivers, and we tip bartenders at the bar. You'll get quite an evil eye if you don't leave a tip at the bar.
In the end, it's clear that the incorporation of synthetic biology in product and architectural design will enable the transition from designs that are inspired by nature to designs made with and by nature to, possibly, designing nature herself.
You want to look at what other companies are doing. It's very important not to be hermetically sealed. But you don't want to look at it as if, 'OK, we're going to copy that.' You want to look at it and say, 'That's very interesting. What can we be inspired to do as a result of that?' And then put your own unique twist on it.
Designers do a lot of clothes I would like to wear but I can't. If it had to be made up in my size It would look ridiculous. You can't always wear what's in style. You have to realize what looks good on you.
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