A Quote by Suzanne Collins

I'll tell them how I survive it. I'll tell them that on bad mornings, it feels impossible to take pleasure in anything because I'm afraid it could be taken away. That's when I make a list in my head of every act of goodness I've seen someone do. It's like a game. Repetitive. Even a little tedious after more than twenty years. But there are much worse games to play.
I'll tell them that on bad mornings, it feels impossible to take pleasure in anything because I'm afraid it could be taken away.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
I never know what to tell them. I mean, there's nothing you can say to make a person stop hurting. Half the time, I just feel like telling them the truth. I'd say that for 3 months, you're going to feel worse than you've ever felt and you cope as best you can. And that after 6 months, the pain isn't so bad, but it still hurts more than you think it will. And even after years, you still find yourself thinking about the person you lost and get sad about it. And you still miss them all the time.
With the artists, I don't teach, I coach. I can't tell them how to make art. I tell them to make more art. I tell them to get up early and stay up late. I tell them not to quit. I tell them if somebody else is already making their work. My job is to be current with the discourse and not be an asshole. That's all I wanted in a professor.
A lot of young coaches who respect the fact I have been doing it a long time, that is often their question: 'Does it get any easier? Can you relax more during the games? Can you take it all a little bit more philosophically and put it more in perspective?' The tragedy is that I have to tell them, 'No. If anything, it gets worse.'
Funny bones, to me, are more important than funny lines. If a comedian is just not likable and doing the lines, you could read them yourself. Whereas if someone [you like] shambles out, and they tell you what a bad day they've had, they don't have to say anything. I love them. I want to hug them because they've been through something. And it comes back to empathy, always empathy.
We buy things. We wear them or put them on our walls, or sit on them, but anyone who wants to can take them away from us. Or break them. ... Long after he's dead, someone else will own those stupid little boxes, and then someone after him, just as someone owned them before he did. But no one ever thinks of that: objects survive us and go on living. It's stupid to believe we own them. And it's sinful for them to be so important.
If someone were to tell me I had twenty years left, and ask me how I'd like to spend them, I'd reply 'Give me two hours a day of activity, and I'll take the other twenty-two in dreams.'
Every actor will tell you it's so much more fun to play the bad guy because usually those characters are more complex and more broad and more interesting, and have more sides to them.
I am by nature not a list-keeper, but I do keep lists of names and add at least one or two every single day without exception. First names, last names, middle names, combinations of. I've collected more over the years than I can possibly ever use in a single lifetime, but I keep the list going nonetheless. I tell my students that it's a habit, an act of attention, that will keep them engaged, keep them thinking about characters and stories, and how that match might get made.
When I see an artist whose work I like at a party - I'm old now, so I can do this - I go right over and tell them how much I like their work. Instantly, I'm on their side. The act of saying it takes away the competition. The act of saying it makes me not hate them anymore, because they're good.
My goodness, there's nothing that feels better than to meditate, than to get quiet, and then to be at peace, and to tell someone you love them.
As my father taught me, and he drove home that point, he said, 'Just remember something. You don't need to tell anybody how good you are. You show them how good you are.' And he drove that home with me. So I learned early not to brag about how good I was or what I could do but let my game take that away and show them that I could play well enough.
Twenty years of votes can tell you much more about a man than twenty weeks of campaign rhetoric. Campaign talk tells people who you want them to think you are. How you vote tells people who you really are deep inside.
It's very unique. When you have someone who's lucky to get a minute in a game come up and tell you how you can be better when he's two years older than you, it's such a selfless act. Everyone is willing to tell you how to get better.
There's nothing worse than a director who feels more like a cop than a comrade, so I try to never give orders or create an environment where it's 'my way or the highway,' because actually allowing talented people to bring their originality and insight always brings more depth and complexity than if everyone has to do what you tell them to!
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