A Quote by Tadao Ando

The level of detail and craft is something that's inscribed within the original design concept. And so when I begin to draw, I know what kind of detailing I want the building to have.
If you look at Gothic detailing right down to the bottom of a column or the capital of a column, it's a small version of the whole building; that's why, like dating the backbones of a dinosaur, a good historian can look at a detail of a Gothic building and tell you exactly what the rest of the building was, and infer the whole from the parts.
Building places that are worth living in and worth caring about require a certain attention to detail, and of a particular kind of detail that we have forgotten how to design and assemble. And that involves the relationship of the buildings to each other, the relationship of the buildings to the public space, which in America, comes mostly in the form of the street. Because it's only the exceptional places in America that have the village square or the New England green. You know. The street is mostly the public realm of America. And we have to design these things so that they reward us.
When you sit down to design something, it can be anything, a car, a toaster, a house, a tall building or a shoe, what you draw or what you design is really a culmination of everything that you've seen and done in your life previous to that point.
We have also obtained a glimpse of another crucial idea about languages and program design. This is the approach of statified design, the notion that a complex system should be structured as a sequence of levels that are described using a sequence of languages. Each level is constructed by combining parts that are regarded as primitive at that level, and the parts constructed at each level are used as primitives at the next level. The language used at each level of a stratified design has primitives, means of combination, and means of abstraction appropriate to that level of detail.
When you design a building, you start from a general philosophy, and you come down, and you start from detail and come up. Only the theoretical architect believes that you can make the concept and then sometime, somebody will come to build it.
There is something about musical narrative and Australians. If you want to do something, you kind of have to do it at a level - because we're so far away from everywhere else - that exceeds what is just normal if you want to convince people that some guy from Australia is worth backing for an original musical.
Meta-design is much more difficult than design; it's easier to draw something than to explain how to draw it.
In America, where writers are preoccupied with the craft of writing, I always try to introduce this concept of the badly written good story. Turning the hierarchy around and putting passion on top and not craft, because when you just focus on craft, you can write something that is very sterile.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
I think most people know the concept of difficult family situations. So I try to just ground a very big concept in something we can all relate to on some level.
If you want to be considered a poet, you will have to show mastery of the petrarchan sonnet form or the sestina. Your musical efforts must begin with well-formed fugues. There is no substitute for craft... Art begins with craft, and there is no art until craft has been mastered.
I think the first thing is don't give up. If you love the craft. If you love being a detective and discovering who a character is and the detail of how they walk and what kind of shoes they wear and what did they do yesterday and what's important to them. I definitely advise actors to learn about the craft.
I think it's kind of difficult to write a good Christmas song because you have a narrow framework of references that you have to work within, and at the same time you want to do something that's personally original and hopefully somewhat unique.
An original something, dear maid, you would wish me to write; but how shall I begin? For I'm sure I have not original in me, Excepting Original Sin.
I love seeing original cartoons. You get to see the artist's corrections, like erasures or Wite-Out or patches, and you get to see the artist's line in better detail, and what kind of ink they use - whether they like a cold black or a warm black, and what kind of paper they like, how big or small they like to draw - art nerd stuff like that.
The place has had a super-conflicted relationship to its mission. In 1956, it opened as the Museum of Contemporary Crafts. Then in 1986 it had a midlife crisis and changed its name to the American Craft Museum. Then in 2002 the name changed again, this time to the Museum of Arts and Design. Maybe in 2025 the place will be called the Designatorium. The big problem with a museum of craft and design is that all art has craft and design.
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