A Quote by Ted Danson

I'm almost tempted, when I'm playing a real person, not to meet them. Afterwards, maybe. But, the job is the same. You still have to show up on screen and be alive and real and all that stuff.
The person is a mystery. What I'm playing is the person so I really get to tell you and show you and communicate to you who I think the real person is and that real person is me. The most important thing is to play the human being you are creating, which is my job.
If I'm playing a real-life person, I would take notes, I think that's important. For instance, when I played Rosemary Clooney, I was lucky enough to meet her; thankfully, she was still with us. And I talked with her and read her book, so when it's a real person, I want to find out everything I can.
When you're playing a real person, there's a balance between playing the person in the script and playing the person as he was in life. You have to be respectful and true to who that person was, but at the same time tell the story in the film.
When you're playing a real person there's a balance between playing the person in the script and playing the person as he was in life. You have to be respectful and true to who that person was, but at the same time tell the story in the film.
I felt him there with me. The real David. My David. David, you are still here. Alive. Alive in me.Alive in the galaxy.Alive in the stars.Alive in the sky.Alive in the sea.Alive in the palm trees.Alive in feathers.Alive in birds.Alive in the mountains.Alive in the coyotes.Alive in books.Alive in sound.Alive in mom.Alive in dad.Alive in Bobby.Alive in me.Alive in soil.Alive in branches.Alive in fossils.Alive in tongues.Alive in eyes.Alive in cries.Alive in bodies.Alive in past, present and future. Alive forever.
For me, there's always a huge attraction in playing real people. But with it comes an incredible sense of responsibility because you're playing a real person in a real event.
But when you work with the director and the real person who is playing opposite you, it changes everything. You are almost in a working session. I was very comfortable, and that’s maybe what helped me to get the part.
But when you work with the director and the real person who is playing opposite you, it changes everything. You are almost in a working session. I was very comfortable, and that's maybe what helped me to get the part.
If you put a real leaf and a silk leaf side by side, you'll see something of the difference between Homer's poetry and anyone else's. There seem to be real leaves still alive in the 'Iliad,' real animals, real people, real light attending everything.
If you put a real leaf and a silk leaf side by side, youll see something of the difference between Homers poetry and anyone elses. There seem to be real leaves still alive in the Iliad, real animals, real people, real light attending everything.
I always felt like I could combine good pop songs that are easy for people to like with a real person and a real mind and integrity. So maybe I bring people into that pop world who don't usually find themselves there because there's not enough stuff for them to get excited about otherwise. I try to be genuine. I try to be real. It's such a subjective thing, but I try to convey an emotion.
Better to just be real. Show up and do your job and be a nice person.
'Heel Turn 2' is about a person who's in a match, and he's playing as though the match were real. But it is real! If you're standing in the middle of a ring, and you're playing the villain, and everyone is booing and throwing things at you, that's real.
My approach is always the same. I try to be as honest as possible. Find the real honesty and humanity in the character because even a fictional character is supposed to feel real. And my job is to find that reality and bring it to the screen.
I learned really early on that I had to treat it as if it were a real job. This might be my middle class background - the Irish work ethic, which isn't quite the same as the Protestant work ethic - but still, it's, 'Get a job and show up every day. Be there. And don't complain. Who do you think you are: you're nobody special; go to work.'
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!
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