A Quote by Theo Epstein

This game will make you cry more often than not. — © Theo Epstein
This game will make you cry more often than not.
Who will cry for the little boy, lost and all alone? Who will cry for the little boy, abandoned without his own? Who will cry for the little boy? He cried himself to sleep. Who will cry for the little boy? He never had for keeps. Who will cry for the little boy? He walked the burning sand. Who will cry for the little boy? The boy inside the man. Who will cry for the little boy? Who knows well hurt and pain. Who will cry for the little boy? He died and died again. Who will cry for the little boy? A good boy he tried to be. Who will cry for the little boy, who cries inside of me?
I'm often a crier and many things make me cry. I come from a crying family - my mother cries, my grandma used to cry. It was never shameful to cry. My father never told me men don't cry.
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
When is a game more than a game? So often, we pay lip service to the uplifting power of sports, the teamwork, the camaraderie, the lessons in taming one's own ego for the sake of the group. But you have to wonder, how often is that still really true?
It's very important not to put pressure on a child. Make sure that she/he feels that whatever happens it's not the end of the world. If they cry after a loss that's normal, as adults also hate to lose. If they win a game you should make them feel very proud but make sure they know the next game will be another challenge.
As I get older, I find I cry much more often than I did.
Other dogs may do their jobs in their own unique and perfectly wonderful ways, but there will always be that dog that no dog will replace, the dog that will make you cry even when it's been gone for more years than it could ever have lived.
I never saw my dad cry. My son saw me cry. My dad never told me he loved me, and consequently I told Scott I loved him every other minute. The point is, I'll make less mistakes than my dad, my sons hopefully will make less mistakes than me, and their sons will make less mistakes than their dads.
Fellini was more in love with breasts than Russ Meyer, more wracked with guilt than Ingmar Bergman, more of a flamboyant showman than Busby Berkeley... Amarcord seems almost to flow from the camera, as anecdotes will flow from one who has told them often and knows they work. This was the last of his films made for no better reason than Fellini wanted to make it.
He hesitated till the last moment, but finally dropped them in the box, saying, "I shall win!"--the cry of a gambler, the cry of the great general, the compulsive cry that has ruined more men than it has ever saved.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
I always say if music can't make you cry, you're a hopeless case. I don't cry very much myself, but it's my job to make you cry.
If we can choose where to cry, at home or with a few people who will be fully understanding, perhaps we will feel easier. But if we can't - if we are in church and a hymn catches us off guard, or at a football game and we remember being there with a son or daughter now gone - well, the earth is our home and we can cry where we want.
I had to will my way through that game. Sometimes, it takes more than talent or more than a 95-mile-an-hour fastball. You have to will it.
If the game designer produces more content than he can consume per month, some fraction of the people will say more quests, more tests, more challenges, more whatever, and they will be compelled by it.
Comedy is much more difficult than tragedy-and a much better training, I think. It's much easier to make people cry than to make them laugh.
This site uses cookies to ensure you get the best experience. More info...
Got it!