A Quote by Thomas Bangalter

There was a naive quality in 1982 around technology and the start of video games. And that's like the start of electronic music - there was this statement and, ideologically, these things to fight for.
Corrival looked around. 'So is this it? Is everyone here? Erskine, maybe you should start the ball rolling. I have places to go and things to do.' 'Me?' Ravel asked. 'Why do I have to start it? You're the most respected mage here. You start it, or Skulduggery.' Skulduggery shook his head. 'I can't start it. I don't like most of these people. I might start shooting.
That's really one of the things I love about video games. It's a whole new world every time you start.
I have a computational quality to my mind, I suppose. When I was a kid, I was obsessed with video games. I reprogrammed games, and this eventually landed me a column in a magazine. That's how I got into print journalism: writing about video games.
People start to believe in a given technology when they start to see it around themselves
Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
When I start gearing up to do each new season of 'Murdoch', my wife will often catch me out. I start speaking differently. I start enunciating, and start using certain highbrow words, and things like that.
I think any start has to be a false start because really there’s no way to start. You just have to force yourself to sit down and turn off the quality censor. And you have to keep the censor off, or you start second-guessing every other sentence. Sometimes the suspicion of a possible false start comes through, and you have to suppress it to keep writing. But it gets more persistent. And the moment you know it’s really a false start is when you start … it’s hard to put into words.
You've got to start with the customer experience and work backwards to the technology. You can't start with the technology and try to figure out where you're going to sell it.
When you start to find balance, then you start to ask more important questions, like, 'Who am I really?' That's when you start seeing that every single person around you is a human being just doing the best that they can.
Overcomers have a 'finishing' anointing. They don't merely start things. They keep on moving forward until they complete the task. Many people love to start new things. They like to be creative. They enjoy thinking of new projects and dreaming about new adventures. Often, these people actually start some of the new things they are planning for the future. The problem is that they seldom finish what they start.
In some ways it's hard to see electronic music as a genre because the word "electronic" just refers to how it's made. Hip-hop is electronic music. Most reggae is electronic. Pop is electronic. House music, techno, all these sorts of ostensibly disparate genres are sort of being created with the same equipment.
Prose is an art form, movies and acting in general are art forms, so is music, painting, graphics, sculpture, and so on. Some might even consider classic games like chess to be an art form. Video games use elements of all of these to create something new. Why wouldn't video games be an art form?
Being naive I think is how you construct new music. When you start thinking too much what is it you're doing? You're just making an album. You're not doing brain surgery. If you take it too seriously you start taking yourself too seriously.
I'm trying to fly the flag for the days of electronic music where people who are making it are also building the gear because that was what was happening in the very early days of electronic music. And that spirit is one of the things that really appeals to me about electronic music so I'm putting this forward as a way to keep that.
Once we start seeing video games that have more memorable characters, you'll see better movie adaptations.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
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