A Quote by Thomas Bangalter

Computers were never designed in the first place to become musical instruments. Within a computer, everything is sterile - there's no sound, there's no air. It's totally code. Like with computer-generated effects in movies, you can create wonders. But it's really hard to create emotion.
Alfred Hitchcock had to find ways to create tension without showing it, but now with computer-generated effects you can show anything.
The first thing I think, I was building computers, I started to build a computer when I was 17 or 18 at home, an IBM compatible computer, and then I started to sell computers, and when I sold a computer to a company called Ligo I think, and they were selling systems which became blockbuster.
I was never as focused in math, science, computer science, etcetera, as the people who were best at it. I wanted to create amazing screensavers that did beautiful visualizations of music. It's like, "Oh, I have to learn computer science to do that."
Together with my advisor, Manuel Blum, I co-invented CAPTCHAs, or computer-generated tests that humans are routinely able to pass but that computers have not mastered (they are the squiggly computer letters that are prevalent across the web).
Today, with computer-generated visual effects, everything is possible. So we've seen everything. If it can be imagined, it can be put on screen.
The only thing I do on a computer is play Texas Hold 'Em, really. Obviously my cell phone is a computer. My car is a computer. I'm on computers every day without actively seeking them out.
I have a respect for the 3-D computer-generated action movies, but my first love is stuff like 'Lethal Weapon.
I have a respect for the 3-D computer-generated action movies, but my first love is stuff like 'Lethal Weapon.'
Originally, I was in both software and in online computing. The first innovation really was sort of at that time that we're marrying the telephone and the computer so that people wouldn't have to drive to the computer center. We didn't have $1,000 computers.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. Now, obviously, the computer is an important tool for me preparing for my games. I analyze when I'm on the computer, either my games or my opponents. But mostly my own.
I was the first to advocate the Web. But I am very troubled by this thing that every kid must have a laptop computer. The kids are totally in the computer age. There's a whole new brain operation that's being moulded by the computer.
I like computers. It's the first time that I am endorsing a computer brand. I am very computer savvy, so this is certainly up my ally.
A smartphone is a computer - it's not built using a computer - the job it does is the job of being a computer. So, everything we say about computers, that the software you run should be free - you should insist on that - applies to smart phones just the same. And likewise to those tablets.
[Computer science] is not really about computers and it's not about computers in the same sense that physics is not really about particle accelerators, and biology is not about microscopes and Petri dishes... and geometry isn't really about using surveying instruments.
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
CGI is done after the film is done. It's through the computer. Most of the film is not computer-generated special effects. Most of it is that creature that is in the room with you.
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