A Quote by Thomas Sadoski

Criticism is something that you have to take, regardless of what you do. Even if you go out there and try to make the most vanilla, non-offensive TV show possible, people are going to criticize you for doing that. It's just part of the game.
Even if you go out there and try to make the most vanilla, non-offensive TV show possible, people are going to criticize you for doing that. It's just part of the game. You can't let it get to you.
I think you just have to take everything that happens on a TV show with a grain of salt. You sign up for a show for six years having zero idea where they're going to go with the character, so you just have to get on the ride of the show and go with wherever they take you.
I don't understand shopping, it doesn't make any sense to me. As guys, we decide we want something and then we go out and buy it. Women go to the store having no idea what they're going to buy, or what they're even doing, it's like a whole different sport. It's like going to a football game to maybe watch a game. I don't get it.
Europeans take their soccer pretty seriously. So, when this Turkish TV host had the nerve to criticize the local team, the fans decided to do something about it, something like storm the TV studio during a live show.
When I first prepared this particular talk... I realized that my usual approach is usually critical. That is, a lot of the things that I do, that most people do, are because they hate something somebody else has done, or they hate that something hasn't been done. And I realized that informed criticism has completely been done in by the web. Because the web has produced so much uninformed criticism. It's kind of a Gresham's Law-bad money drives the good money out of circulation. Bad criticism drives good criticism out of circulation. You just can't criticize anything.
I don't necessarily go out and try to do something that's going to be just something that will please the audience. I'm not interested in doing something where I get the most people to come see the movie at the same time and they get the biggest explosion. I'm not interested in that.
I would say that we have to explore and find ways to make our game a better game and take care of our players in whatever way possible. Regardless of what other stigmas might be involved, we have to do this because the world of medicine is doing this.
I view it as a real competition. We're in a business where, you know what, there's no babies here. You go out, win the job and take it. I've been told by management, for the most part, that we're going to play the best people. Obviously, you've got to consider stuff like contracts - that's a reality of the game. But still, when it gets down to it, we're going to try and pick the guy that deserves to win the job.
Just try to make an impact on the game somehow whether it is on the defensive or offensive end. I think that has always been something that I have hung my hat on especially offensively. If it is not the night, then go make a play defensively and get after, dive for loose balls, create a charge, make an impact that way.
You lose weeks of sleep over a bad game, and a bad game could be one missed kick. So the ones you make, you just try to build on the confidence with it, and the ones you miss, you try to get it out of your head as quickly as possible and try to make the next one.
Just growing up, my dad always told me the most important point of the game is the extra point. A lot of people take that play off. It's an opportunity to make something happen, and I'm going to make the most of it.
If you can take pride in what you're doing on defense, it's going to be pretty hard for that offensive opponent to go by you or make a shot over you.
When I played in a band, people just stand there and look at you and criticize what they didn't like. But if you watch a D.J. show, people go crazy from beginning to end. Say what you want against D.J.'s, but you can't deny that the energy level in the audience is for the most part far above what rock bands have.
We will be looking at things like the confluence of a scene, and we still have all these creative decisions to make. In general, we're going to just try to make these under a half-hour. We're going to try to take that kind of cable TV comedy model.
There's something about TV shows and the format that becomes a bit more personal. People watch two, three in a row before they get out of bed on their laptop or when they get home from going out and before they go to sleep. People make shows part of their daily routine, and that makes them take ownership of it. If you're so arrogant as to call yourself an artist, you can't ask for anything more than that.
I try to model my game from just a lot of people. If I like something from someone's game, I'll try to take it and just add it to mine.
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