Early on, when software was developed by computer scientists, just people working with computers, people passed around software because that was how you got computers to do things.
My parents had a software company making children's software for the Apple II+, Commodore 64 and Acorn computers. They hired these teenagers to program the software, and these guys were true hackers, trying to get more colors and sound and animation out of those computers.
Similarly, computer literacy courses tend to produce computer people who know a lot about computers or a piece of software but they don't help people become fluent with the machine.
Originally, I was in both software and in online computing. The first innovation really was sort of at that time that we're marrying the telephone and the computer so that people wouldn't have to drive to the computer center. We didn't have $1,000 computers.
Even though most people won't be directly involved with programming, everyone is affected by computers, so an educated person should have a good understanding of how computer hardware, software, and networks operate.
One of the problems with computers, particularly for the older people, is they were befuddled by them, and the computers have gotten better. They have gotten easier to use. They have gotten less expensive. The software interfaces have made things a lot more accessible.
One of the problems with computers, particularly for the older people, is they were befuddled by them, and the computers have gotten better. They have gotten easier to use. They have gotten less expensive. The software interfaces have made things a lot more accessible
Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer.
When you develop software, the people who write the software, the developers are the key group but the testers also play an absolutely critical role. They're the ones who ah, write thousands and thousands of examples and make sure that it's going to work on all the different computers and printers and the different amounts of memory or networks that the software'11 be used in. That's a very hard job.
Everybody remembers numbers and computers remember numbers. People remember procedures and computers certainly remember procedures. But the other thing that's still important is that your perception as a human is affected subtly by all this stuff that you can't quite articulate. You run your life according to all this stuff that's happened to you. All of your memories affect everything you do whereas with a computer, there's adaptive software and things, but it's more literal.
Computers themselves, and software yet to be developed, will revolutionize the way we learn.
I think that having been around computers all my life - my father had brought home personal computers at a very early age in the '70s - so being around computers from a very early age perhaps I had even subconsciously seen the exponential progression of what was happening with computers.
Closed environments dominated the computing world of the 1970s and early '80s. An operating system written for a Hewlett-Packard computer ran only on H.P. computers; I.B.M. controlled its software from chips up to the user interfaces.
A smartphone is a computer - it's not built using a computer - the job it does is the job of being a computer. So, everything we say about computers, that the software you run should be free - you should insist on that - applies to smart phones just the same. And likewise to those tablets.
I took this 'how to build computers' course basically because I'm sick and tired of getting ripped off by cheesy computer companies. Software baffles me. I like hardware. I used to change my own oil, and now I want to build my own computer so I can have what I want.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
People don't understand computers. Computers are magical boxes that do things. People believe what computers tell them.